+----------------------------+
| HEROE'S QUEST II |
| |
| Quest for Glory II |
| Trial by Fire |
| |
| 1990 Sierra On-Line, Inc |
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P R E D M E T Y
1. Food Ration - dnevnoj racion
2. Dagger - nozh
3. Shield - shchit
4. Small Rocks - malen'kie kamni
5. Chainmail Armor -
6. Healing Pills - pilyuli zdorov'ya
7. Vigor Pills - pilyuli sily
8. Mana Pills - pilyuli magicheskie
9. Dispel Potion - lekarstvo dlya prevrashcheniya
10. Map - karta
11. Compass - kompas
12. Fine Sword - mech
13. Bellows - kuznechnye maha
14. Flower Bouquet - buket cvetov
15. Sapphire Pin - sapfirovaya zakolka
16. Scorpoin Tail - zhalo skorpiona
17. Ghoul Claws - kogti prizraka
18. Magic Lamp - volshebnaya lampa
19. Empty Pot - pustoj gorshok
20. Waterskin - sosud dlya vody
21. Waterskin with Water Elemental - sosud s VODOJ
22. EOF Secret Membership Badge -
23. Djinni Ring - kol'co s Dzhinom
24. Hand Mirror - ruchnoe zerkalo
25. Poison Cure Pills - lekarstvo ot yada
26. Saurus - Zavr (ezdovoj dinozavr)
27. Rusty Nail -
28. Compassion Fruit - frukt
29. Soulforge - mech dlya bor'by s KAMENNYM CHELOVEKOM
30. Griffin Feather - pero Grifa
31. Cloth Bag - polotnyanyj meshok
32. Raseirion Visa - viza goroda Raseir
33. Change of Clothing - smennaya odezhda
34. Whirl of Beard - kusok borody Dervisha
35. Bag with Earth Elemental - meshok s ZEMLEJ (rassypavshijsya KAMENNYJ CHELOVEK)
D E J S T V I YA
1. Pogovorit' s Abduloj o den'gah, o sultane, o astrologe,
o novostyah, o emire, o Raseire (ask about money),
(ask about sultan), (ask about Astrologer), (ask about news),
(ask about emir), (ask about raseir), vstat' (stand)
i vyjti iz KATTAS TAIL INN. Podojti k prodavcu cvetov i kupit'
cvety (buy flower). Podojti k drugomu prodavcu i sprosit'
o menyal'shchice (ask about changer). Projti po karte k menyal'shchice
deneg (oboznacheno na karte znakom $) 7 7
2. Obmenyat' den'gi (give money), obmenivat' po 10 zolotyh monet
(ona budet brat' men'shij procent). Sprosit' ee o Raseire,
o den'gah i o sultane (ask about Raseir), (ask about money),
(ask about sultan). Vernut'sya na GATE PLAZA.
Kupit' kartu (buy map) 7 14
3. Kupit' kompas (buy compass) 7 21
4. Projti na FOUNTAIN PLAZA i kupit' lampu (buy lamp) 7 28
5. Projti v MAGIC SHOP i sprashivat' (ask about magic),
(ask about enchantress), (ask about dervish), (ask about spell),
(ask about air elemental) 5 33
6. Projti v Guild Hall na FIGHTERS PLAZA i zapisat'sya
v knige (sign book) 3 36
7. Projti v dver' napravo i pouchit'sya u Uhury (Uhura) 5 41
8. Pochitat' ob®yavleniya (read board) i pogovorit' s Uhuroj o monstrah
o Rakeshe, o Raseire i o sultane (ask about monster),
(ask about Rakeesh), (ask about Raseir), (ask about sultan) 3 44
9. Projti v Kattka i pospat' chasok. Projti v WEAPONS SHOP i pogovorit'
o bor'be (ask about arm wrestling). Poborot'sya (take wrestle),
(take wrestle) i vyigrat' 7 51
10. U Rakesha (lev) (Rakeesh) sprosit' (ask about paladin),
(ask about leg), (ask about kingdom), (ask about monsters),
(ask about power) 3 54
11. Projti k astrologu na TARIK OF STARS 5 59
12. Sprosit' astrologa (ask about magic), (ask about air elemental),
(ask about fortune) rasskazat' o svoem proshlom (tell about past)
13. Nastupila noch'. Projti v pustynyu i srazit'sya s monstrami
Ghoul - 3 ochka
Jakalman - 3 ochka
Scorpion - 3 ochka
Brigadns - 3 ochka
Terranosaurus - 3 ochka 15 74
Vse monstry vstrechayutsya sluchajno
14. U Ghoul vzyat' kogti (take claws) 5 79
15. U Scorpion vzyat' zhalo (take tail) 5 84
16. U Jackalman i Brigadns brat' den'gi (search body)
Dlya podkrepleniya sil mozhno shodit' spat' ili vypivat' pilyuli
Projti pospat' do utra. Projti k "konyushne" i pogovorit'
s prodavcom o Saurus (ask about saurus). Kupit' Saurus
(buy saurus) za tridcat' dinarov, otvechaya na ego predlozheniya
po cene (no), (no), (no), (yes) 7 91
17. Projti k Azize na SHMALI TARIK i postuchat' v dver' (knock).
Na ee voprosy otvechat' (igor), (laffin), (air), (aziza) 7 98
18. Sprosit' (ask about magic), (ask about djinn), (ask about iblis),
(ask about elementals), (ask about contrary elements),
(ask about containers), (ask about plant) 7 105
19. Projti k astrologu i vzyat' goroskop (take future) 5 110
20. Projti k aptekaryu i sprosit' ego (ask about elemental),
(ask about fire elemental), (ask about flame),
(ask about dispel potion), (ask about components),
(ask about raseir), (ask about fruit of compassion) 3 113
21. Sprosit' o pilyulyah (ask about pill) i kupit' (buy vigor pill)
(buy healing pill), (buy poison cure pill), (buy mana pill) 3 116
22. Prodat' emu kogti Ghoul i zhalo skorpiona Scorpion (sell claws),
(sell tail). Projti k Dervish i vzyat' u nego borodu (take beard) 5 121
23. Projti k Griffin 3 124
24. Osmotret' kamni sprava ot grifa (look rock). Razryt' pesok
(dig sand), podvinut' kamen' (move rock) i vzyat' pero (take feather) 7 131
25. Pojti na FOUNTAIN PLAZA i dat' nishchemu den'gi (give money) 3 134
26. Vecherom 2-go dnya posmotret' tanec SNEMA (sit). Vecherom 3-go dnya
poslushat' poeta OMAR (sit), sprosit' ego (ask about dervish),
(ask about raseir), (ask about paladin), (ask about enchantress) 3 137
27. Pohodit' po gorodu i sprashivat' vseh o chem ugodno7
Kupit' sosud dlya vody (buy waterskin) na FIGHTERS PLAZA.
Pohodit' po pustyne dnem i noch'yu, srazhat'sya s monstrami. Nabrat'
kogtej, zhal i deneg. Kazhdyj den' zahodit' k Uhure i trenirovat'sya.
I tak do 5-go dnya. Na 5-yj den' na ploshchadi u KATTA vstretit'sya
s OGNEM, ispol'zuya vodu (use water) zagnat' OGONX s ploshchadi
na ulicu. Kogda zagonite ego na ulicu, ispol'zujte zaklinanie
FETCH (cast fetch) i begite na ulicu. On dolzhen pobezhat'
za Vami (esli etogo ne proizojdet, povtorite snova). Kogda OGONX
pobezhit za Vami bros'te lampu (drop lamp) i snova ispol'zujte
vodu, chtoby zagnat' OGONX v lampu (use water) 20 157
28. Kupit' meshok (buy bag) na FIGHTERS PLAZA 7 164
29. Na 6-oj den' zajti k oruzhejniku i vzyat' kuznechnye
meha (take bellows) i kupit' mech (buy sword) 7 171
30. Na 7-oj den' vzyat' v pustyne pesok (take sand) i projti k Rakeesh.
Poluchit' 50 dinarov 3 174
31. Projti v MAGIC SHOP i kupit' zaklinaniya (buy dazzle), (buy bolt),
(buy levitate). Na 8-oj den' na PALACE PLAZE vtretit'sya s VIHREM.
Vojti v centr VIHRYA i brosit' pesok (toss sand) i zasosat' VIHRX
v kuznechnye meha (use bellows) 20 194
32. Vecherom posmotret' tanec SHEMA (sit). Na 11-yj den' vecherom
poslushat' poeta i poluchit' 50 dinarov 3 197
33. Na 12-yj den' na ulice, projti k Rakeesh i sprosit' o meche dlya
srazheniya s KAMENNYM CHELOVEKOM (ask about sword)i poluchit' ego 7 204
34. Na ulice, vedushchej na sever ot FOUNTAIN PLAZA, vstretit'sya
s KAMENNYM CHELOVEKOM i ubit' ego. Vzyat' zemlyu (take earth) 20 224
35. Projti k Devushke-derevu (vdol' gor na vostok) i dat' ej
vodu (give water) 7 231
36. Rasskazat' o sebe (tell about yourself) 5 236
37. Dat' ej zemlyu (give earth) 7 243
38. Rasskazat' o zemle (tell about earth) 5 248
39. Pocelovat' derevo (kiss plant) 5 253
40. Pozvat' ee kak zvali ran'she (julanar) i poluchit' frukt 12 265
41. Projti k aptekaryu i svarit' zel'e (ask about dispel potion) 7 272
42. Projti k DERVISH i sprosit' o bestii (ask about beast) 5 277
43. Projti k BESTII 5 282
44. Podojti k dveri i dat' vody (give water) 5 287
45. Vzyat' sherst' (take hair) i dat' zel'e (give dispel potion) 15 302
46. Na 13-yj, 14-yj i 15-yj dni zahodit' k Uhure i poluchat' zapiski.
Na 14-yj den' projti na FONTAN PLAZA i brosit' sosud dlya vody
(use waterskin), ispol'zovat' kuznechnye meha i vzyat' VODU
(use bellows), vzyat' sosud (take waterskin) 20 322
47. Shodit' na PALACE PLAZA i poluchit' sapfirovuyu bulavku 5 327
48. Na 15-den' vecherom projti v konec ASKERI TARIC i vojti v dver'.
K etomu momentu u Vas harakteristika DODGE v (CTRL-S) dolzhna
byt' 200. Kogda Vas privyazhut k stene, razorvat' kandaly
(break shackles) i, kogda podojdet chelovek v maske, uvernut'sya
ot nego i vzyat' svoe oruzhee. Srazit'sya s nim i pobedit'. Zapomnit'
parol' - Might in Right 7 334
49. Utrom 16-go dnya shodit' k RAKEESH i vzyat' u nego urok fehtovaniya
i otdat' mech dlya srazheniya s KAMENNYM CHELOVEKOM (give sword) 5 339
50. Na 16-yj den', utrom, shodit' k AZIZE i uznat', chto Vash SAURUS -
zakoldovannyj |MIR 7 346
51. Vecherom poslushat' PO|TA i poluchit' 100 dinarov 6 352
52. Pospat' do utra i pribyt' v gorod RASEIR. Projti napravo v dver'
i pogovorit' s FERRARI (sit). Pohodit' po gorodu do vechera i snova
pogovorit' s FERRARI. Pobrodit' do nochi i projti spat'
(sleva za stojkoj). Na sleduyushchij den' projti na FOUNTAIN PLAZA
i projti na drugoj konec ee. Posmotret' kak arestuyut prodavca vody.
Projti nazad k vyhodu iz goroda i po puti poyavitsya zhenshchina. Projti
za nej i dat' ej odezhdu (give clothes) 5 357
53. Dat' ej vizu (give visa) 5 362
54. Prohodit' do vechera i pogovorit' s FERRARI (sit). Proshlyat'sya do
nochi i lech' spat'. Utrom pri vyhode Vas arestuyut i posadyat
v temnicu. Pokazat' SHARAFu bulavku (show pin) 7 369
55. Pogovorit' s nim o bulavke (ask about pin). Vzlomat' dver'
temnicy (break door) i, kogda SHARAF otkroet potajnoj hod, podojti
k stoliku i vzyat' svoi veshchi (take equipment). Projti v potajnoj
hod (go in hole) 7 376
56. Na razvilke projti nalevo i, projdya po labirintu, pogovorit'
s AVIS. Kogda on Vas privedet k dveri i ne smozhet ee otkryt',
to ispol'zovat' zerkalo (use mirror) 5 381
57. Vojti v podzemel'e i zazhech' lampu (use lamp). Projti nalevo i
vyjti k reke. U serediny reki prygnut' na brevno (jump)
i u vystupa prygnut' na drugoj bereg (jump). Ispol'zuya zaklinanie
BOLT, zasypat' otverstie s vetrom (cast bolt) 7 388
58. Podnyat'sya po lestnice i projti napravo 7 395
59. Projti napravo odin ekran i po tropinke mezhdu "vulkanami" nalevo 7 402
60. Podojti k dveri i nazvat' magicheskoe slovo (SULEIMAN) 7 409
61. Vojti v dver' 5 414
62. Projti k statuetke i, kogda ee ukradet AVIS, spustit'sya vniz
i vzyat' kol'co (svetitsya) (take ring) 7 421
63. Sprosit' Dzhina o zhelaniyah (ask about wish) 7 428
64. Sprosit' o kol'ce, o zdorov'e, o doblesti i o teleportacii
(ask about ring), (ask about health), (ask about prowess),
(ask about teleport). Zagadat' zhelaniya zdorov'ya, doblesti i
perenestis' (wish for health), (wish for prowess),
(wish for teleport). Perenestis' i projti vniz po ekranu k dvorcu.
Projti po teni ot zdaniya nalevo k kolone s sharfom. I kogda Evnuh
pojdet vpravo vzletet', ispol'zuya zaklinanie (cast levitate).
Projti nalevo. 5 433
65. Prygnut' s balkona (jump down) i srazit'sya s KHAVEEN. Ubit' ego 15 448
66. Otkryt' dver', ispol'zuya zaklinanie (cast open)
Last-modified: Sat, 03 May 1997 08:56:01 GMT