Here's another edition of the FAQ.  I should have a "final shareware" FAQ 
out sometime around mid next week.  Any comments,question, suggestions, 
additions, etc. are all greatly appreciated.  Feel free to drop me a note 
saying the FAQ sucks or the FAQ is good.  I want ot know what people 
think of the FAQ and ways to make it better, etc...

The Official Duke Nukem 3D FAQ Version 0.8

The author retains all rights to this FAQ.  In addition, the author is not
paid by 3D Realms and simply maintains this FAQ as a hobby.

Disclaimer-
I take no responsibility if anything bad happens to someone or something 
as a result of reading this FAQ.  Read at your own risk.  I do not 
guarantee that everything in this FAQ is correct.

Please send all comments and correction to zeuxis@wwa.com

1.  Introduction
	1.1.  A Note From The FAQ Maintainer
	1.2.  What Is Duke Nukem 3D?
	1.3.  What Is 3D Realms?
	1.4.  Major Contributers To This FAQ
2.  What, When, And Where
	2.1.  What File(s) Do I Need To Obtain For The Shareware Version?
	2.2.  Where Can I Find The Shareware Version Of Duke Nukem 3D?
	2.3.  What Bugs Are Fixed In Shareware Version 1.1?
	2.4.  What Are The System Requirements?
	2.5.  What Kind Of Weapons Are There?
	2.6.  What Kinds Of Multiplayer Capabilities Are There?
	2.7.  When Is The Registered Version Going To Be Available?
3.  The Build Engine
	3.1.  What Is The Build Engine?	
	3.2.  What Makes The Build Engine Better?
	3.3.  What Games Use The Build Engine?
	3.4.  Can Weapons From Other Build Engine Games Be Used In Duke?
	3.5.  Will The Duke Nukem 3D Editor Be Able To Edit Other Build Games?
	3.6.  Who Programmed The Build Engine?
4.  The People Behind Duke Nukem 3D
	4.1.  Programmers
	4.2.  Artists
	4.3.  Musicians
	4.4.  Level Designers
5.  Cheats
	5.1.  Cheat Codes
	5.2.  Secrets
		5.2.1.  Episode 1 Level 1
		5.2.2.  Episode 1 Level 2
		5.2.3.  Episode 1 Level 3
		5.2.4.  Episode 1 Level 4
		5.2.5.  Episode 1 Level 5
	5.3.  Other Things To Try
6.  References Found Within Episode 1
	6.1.  Movies/Songs
	6.2.  O.J. Simpson
	6.3.  Other Computer Games
7.  Ways To Obtain This FAQ
	7.1.  E-Mail
	7.2.  Newsgroups
	7.3.  Finger
	7.4.  World Wide Web

----------------------------------------------------------------------------
1.  Introduction
----------------------------------------------------------------------------

1.1.  A Note From The FAQ Maintainer

Well, the FAQ is coming along.  Things I'm still missing are the secrets in
level 6, the hidden level.  I've got a listing of them I just haven't had
time to go through to verify and describe them all.  Also I'm probably 
missing a couple other registered and unregistered secrets in the regular
levels.  So, if you know some that I'm missing please let me know.  Thanks,
to everyone that has helped with the FAQ by sending me advice, additions,
corrections, etc.  I can't list everyone who has helped because the list
would be to long.  However, I do greatly appreciate it.  From the people who
wrote to me about how to get on the palm tree in level one without using a
jetpack to the people who sent me complete lists of secrets of levels, I
thank you all.  Enjoy the FAQ and the game.

1.2.  What Is Duke Nukem 3D?

Duke Nukem 3D is the third installment in the popular Duke Nukem action game 
series.  It began in 1991 when Apogee released Duke Nukem I and continued in 
1993 when Duke Nukem II was released.

This is an excerpt from the Internet Finger Info from Apogee & 3D Realms 
Entertainment that describes some more about Duke Nukem 3D.

* Duke Nukem 3D -- Picks up where Duke II left off, where Duke heads back to
  Earth only to find it has been captured.  Duke lands on a space station in
  the first episode, then proceeds to Los Angeles.  Cool effects include being
  able to blow up buildings with the most powerful weapons, fly in a jetpack,
  or board a subway system.

The FILE_ID.DIZ for Duke Nukem 3D also provides a summary of the game.  Here
is an excerpt from the FILE_ID.DIZ: "Duke blows away everything you know
about 3D action games. Blow thru walls, jetpack over buildings, fight
underwater--all in a truly interactive game like you have *never* seen."

1.3.  What Is 3D Realms?

3D Realms is the label Apogee uses to release their 3D games.  They are 
creating Duke Nukem 3D.  So far 3D Realms has released one other game, 
Terminal Velocity.  For more information about 3D Realms read the 3D Realms 
FAQ found at ftp.ump.edu in the directory /msdos/Games/3drealms/faq; the 
filename is 3drealms.faq.

1.4.  Major Contributers To This FAQ

In no praticular order....

Hank Leukart ap641@cleveland.freenet.com
George Broussard (Pres. of 3D Realms) george.broussard@swcbbs.com
Kenneth J. Silverman (Programmer of the Build Engine) kjs@lems.brown.edu
Joe Siegler (3D Realms Online Support Manager) apogee@metronet.com
Samuel Stoddard (Maintainer of Apogee and 3D Realms FAQ) ss1@christa.unh.edu
Steve Lamphiere ozzy@ids.net
Ori Weitz tosca@netvision.net.il
David Moisan dmoisan@shore.net

----------------------------------------------------------------------------
2.  Information On The Various Version Of Duke Nukem 3D
----------------------------------------------------------------------------

2.1.  What File(s) Do I Need To Obtain For The Shareware Version?

The following chart from 3D Realms that I've updated should assist you in
deciding which files you need to obtain:

Filename     | What it is                                        | File Size
============================================================================
3DDUKE  .ZIP | Duke Nukem 3D v1.0 Shareware Episode - Full File  | 5,465,091
3DDUKE-A.ZIP | Duke Nukem 3D v1.0 Shareware Episode - Split #1/4 | 1,096,899
3DDUKE-B.ZIP | Duke Nukem 3D v1.0 Shareware Episode - Split #2/4 | 1,458,240
3DDUKE-C.ZIP | Duke Nukem 3D v1.0 Shareware Episode - Split #3/4 | 1,458,016
3DDUKE-D.ZIP | Duke Nukem 3D v1.0 Shareware Episode - Split #4/4 | 1,455,139
3DDUKE11.ZIP | Duke Nukem 3D v1.1 Shareware Episode - Full File  |
3DDN11-A.ZIP | Duke Nukem 3D v1.1 Shareware Episode - Split #1/4 |
3DDN11-B.ZIP | Duke Nukem 3D v1.1 Shareware Episode - Split #2/4 |
3DDN11-C.ZIP | Duke Nukem 3D v1.1 Shareware Episode - Split #3/4 |
3DDN11-D.ZIP | Duke Nukem 3D v1.1 Shareware Episode - Split #4/4 |
DN3D11PT.ZIP | Duke Nukem 3D v1.1 Shareware Episode - Patch      |

2.2.  Where Can I Find The Shareware Version Of Duke Nukem 3D?

There are several places you can find a copy of the shareware version of
Duke Nukem 3D.  Below are only a few different places.  If you have web
access you can connect to http://www.3drealms.com/duke3d.html for a bigger,
more up to date listing of where to find the shareware version.  Also, the
sites listed in duke3d.html are preferred over 3D Realms Web BBS.

World Wide Web:  http://www.3drealms.com (3D Realms' World Wide BBS)
                 http://www.swcbbs.com (Apogee's Home BBS: The Software
                 Creations BBS)
BBS:             The Software Creations BBS
                 (508) 365-4035 28.8k v.34
                 (508) 368-7036 9600-14.4k v.32bis
                 (508) 365-2359 2400 baud
Anonymous FTP:   ftp.uwp.edu in /pub/games/msdos/3drealms
CompuServe:      go realms to get to the 3D Realms Forum
America Online:  keyword 3d realms to reach Apogee's Forum

2.3.  What Bugs Are Fixed With Shareware Version 1.1?

*     Restore bug fixed. 
*     ATI Mach 64 & SVGA bug fixed. 
*     AWE32 doesn't need E620 in the SET BLASTER parameters anymore. 
*     Added optional Terminator FS type mouse aiming by popular demand. 
*     Added optional crosshair toggle by popular demand. 
*     GamePad now works 100%. Can Run etc. 
*     Added FlightStick/Sidewinder/Any joystick/throttle support. 
*     Added HAT support for joysticks. 
*     Duke screams in DukeMatch now when he dies. 
*     Can detonate Pipe Bombs while looking in monitors. 
*     Can back out of monitors with up/down movements. 
*     Removed much more bad language from Parental lock. Now safe for kids, 
and overly sensitive adults. :) 
*     Mouse strafing speed improved. 
*     Left/right mouse movements the same now. No difference. 
*     More variable range for pipe bombs, plus can duck and place one in 
specific place. 
*     Better map/follow mode. 
*     Fixed crashing upon level exits. Was due to low memory. If you only have 
8 megs, BOOT CLEAN! 
*    Cannot use altered CON files in DukeMatch. 
*     Can be shrunk in GOD mode now. Far less annoying. 
*     Can redefine "D" or "N" key and STILL activate cheats. :) 
*     Steroids key added to hot keys list. 
*     Longer demos allowed. No real limit now. 
*     Duke doesn't disappear off the map now when zooming far away. 
*     Lowering a weapon, getting a new one bug fixed. 
*     NexGen motherboards can be fixed with software they provide. 
*     Some other minor things. 
*     We might add some more enhancements to v1.2, but we wanted to get the 
patch out asap, with as much as possible. 

2.4.  What Are The System Requirements?

The minimum system requirements are a 486DX2/66, 8 megs of RAM, and a 
CD-ROM (registerd version).  In addition, local bus is recommended.  Basically
as far as other system specification go, the answer is what you are happy
with.

2.5.  What Kind Of Weapons Are There?

There are nine weapons in Duke's arsenal, but only six of them can be used
in the shareware version.  Those seven are described here.  More information
about the other three will become available when the registered version is
released.

Duke's Foot:  This weapon is as weak as they come.  Only the seasoned
veterans will be able to beat up on enemies using only Duke's Foot.  It is
there if you run out of all other kinds of ammo, but I would not recommend
counting on Duke's Foot.

Pistol:  You start the game with this weapon, but you just as soon not.  It
is extremely weak and ineffective.  It will take you several shots to kill
even the easiest of enemies.  Futhermore, it has to reload every 12 shots.
The reload is automatically, but you will experience some delay when
reloading.  Thus, during reload you can't fire back at an enemy.
Gun starts: 48 rounds
Ammo packs: 12 rounds
Maximum ammo: 200 rounds

Shotgun:  Probably the choice weapon for most gamers.  It can do a hell of
a lot more damage then the pistol, but is still restricted in that regard.
It can't do nearly as much damage as the RPG or pipe bombs.  Also, reloading
of the shotgun can take some time, but is automatic.  Most of the easier
enemies go down from one round of the shotgun.
Gun starts: 10 rounds
Ammo packs: 10 rounds
Maximum ammo: 50 rounds

Chaingun Cannon:  The choice weapon when dispensing of several enemies at
once simply because it has incredible speed and power.  Due to this guns
rapid speed you'll run out of ammo for it quite quickly.  Also, this gun has
no reloading delay so you can keep right on firing.
Gun starts: 50 rounds
Ammo packs: 50 rounds
Maximum ammo: 200 rounds

RPG (Rocket Propelled Gernade):  The RPG is an extremely powerful weapon.
Use it with care because if you shoot something close by chances are the
power from the explosion will also affect you.  Just about any enemy can be
taking out with one hit by this gun except end bosses.  Also, anything close
to an enemy when you take one out with the RPG will most likely also
explode.
Gun starts: 5
Ammo packs: 5
Maximum ammo: 50

Pipe Bombs:  By far the pipe bombs are the most fun to fool around with.
They work like this:  Once you throw a pipe bomb your weapon changes to the
pipe bomb trigger.  At that point you can detonate the pipe bomb by pressing
the fire button or throw another without detonating the first.  In order to
throw another simply press the key you've designated for pipe bombs
(probably the the number six).  This will change from the trigger, back to
pipe bombs.  At this point you can throw another pipe bomb.  They will then
both be denoated by a single use of the trigger.  You can throw as many pipe
bombs as you like before denoating them.
Ammo packs: 5
Maximum ammo: 50

2.6.  What Kinds Of Multiplayer Capabilities Are There?

There are three types of multiplayer capabilites.  First, there is the usual
modem and serial link play.  Modem play will require a 9600 baud modem.
Also, network play will also be available.  Network play can include up to
eight players.  However, in the shareware version network play is limited to
only four players.

2.7.  When Is The Registered Version Going To Be Available?

Most likely around the middle of April '96.  Could be before then, could be
after then.  No exact release date has been set.  3D Realms says, "It will
be out when it is ready."

----------------------------------------------------------------------------
3.  The Build Engine
----------------------------------------------------------------------------

3.1.  What Is The Build Engine?

The Build Engine, which is produced by 3D Realms, is the engine used for 
Duke Nukem 3D and some other games.  The Build Engine is much like the 
engine used in Doom, but with advancements.  The Internet Finger Info 
from Apogee & 3D Realms Entertainment claims these advancements "include  
looking up & down, reflective floors, mirrors, true rooms above rooms,  
multi-colored lighting (DOOM only had white lights), moving vehicles, 
translucent sprites (for ghosts, explosions, windows, etc.), rotating 
sprites, high-res mode for Pentiums, user-modifiable parameters,  
underwater swimming, and much more."

3.2.  What Makes The Build Engine Better?

Quite a few things make the Build Engine better.  First of all, the 
sectors that make up a map can move during gameplay.  This allows, for 
example, doors to swing open and staircases to move.  Secondly, the 
editor is in full 3D mode.  With this feature one can play the game as 
they add and change levels.  Next, the frame rate is not limited to 35 
frames per second.  Also the game can run in unusal chained modes like 
360*240.  Furthermore, it can run in any VESA mode up to 1600 x 1200, but 
system requirements will be demanding for a VESA mode of 1600 x 1200.  
Because the system requirements are so demanding for these VESA modes it 
is not yet decided if Duke Nukem 3D will include this option or not.  
Another great feature will be the 2D map mode can run in two different 
ways.  It can run with either lines for the wall boundaries or it can display 
a texturized mode which actually shows floor tiles.  Finally, the game 
supports different glasses.  Red-blue glasses will be supported for a 
pseudo 3D effect and the Crystal Eyes virtual reality glasses for a real 
virtual reality system.

3.3.  What Games Use The Build Engine?

Duke Nukem 3D (Apogee/3D Realms)
Shadow Warrior(Apogee/3D Realms)
Blood (Apogee/3D Realms)
Witchaven (Capstone/Intracorp)
Tekwar (Capstone/Intracorp)
Powerslave (Lobotomy Software)

3.4.  Can Weapons From Other Build Engine Games Be Used In Duke?

Unfortunately you can not import weapons from other build engine games into
Duke Nukem 3D.  The registered version will come with utilities to import
graphics and sounds, but importing a weapon would require coding.

3.5.  Will The Duke Nukem 3D Editor Be Able To Edit Other Build Games?

Yes, but you won't be able to do much at all.  The different games have
different sector tags and ways of defining what the different sectors do.
Thus, you could do some very basic editing, but nothing interesting.

3.6.  Who Programmed The Build Engine?

The Build Engine was programmed by Ken Silverman.  It is owned by 3D 
Realms.  They have agreed to license it to Capstone/Intracorp for games 
such as Witchaven and Tekwar.  In addition, it as also been licensed to 
Lobotomy Software for Powerslave.  Powerslave was originally a project that
was going to be done by 3D Realms with the name Ruins: Return of the Gods,
but they dropped it.

----------------------------------------------------------------------------
4.  The People Behind Duke Nukem 3D
----------------------------------------------------------------------------

4.1.  Programmers

Name                     Other Apogee/3D Realms Game(s)
-----------------------  ---------------------------------------------------
Todd J Replogle          The Thor Trilogy, Monuments Of Mars, Dark Ages,  
                         Duke Nukem I, Cosmo's Adventure, Duke Nukem II

4.2.  Artists

Name                    Other Apogee/3D Realms Game(s)
----------------------  ---------------------------------------------------
Stephen A Hornback      Major Stryker, Cosmo's Adventure, Duke Nukem II,
                        Rise Of The Triad
Chuck Jones             Rise Of The Triad
James Storey            Rise Of The Triad
Dirk Jones              Rise Of The Triad

4.3.  Musicians

Name
----------------------  ---------------------------------------------------
Lee Jackson             Rise Of The Triad
Bobby Prince

4.4.  Level Designers

Name
----------------------  ---------------------------------------------------
Richard Gray            Blood
Allen Blum III          Duke Nukem I, Duke Nukem II, Major Stryker,
                        Cosmo's Cosmic Adventure

----------------------------------------------------------------------------
5.  Cheats
----------------------------------------------------------------------------

5.1.  Cheat Codes

Most of the games Apogee/3D Realms puts out have secret codes that create
various effects.  Duke Nukem 3D is no exception.  I'm quite sure the list
that follows is not a complete listing of all the secret codes included with
Duke Nukem 3D, but they are all I am aware of.  Please, if you know of any
that aren't on this list let me know as soon as possible.  Also, it is a
good idea to press the esc key (pauses the game) before typing in the code.
You'll avoid having the game recognize the code as being something else that
way.

CODE            EFFECT
dncornholio     Toggles god mode on and off
dnkroz          Also toggles god mode on and off
dnstuff         Gives all the weapons, maximum ammo on all the weapons, and
                all three keys
dnitems         Gives maximum armor and all three keys
dnhyper         Gives Duke unlimited steroids
dnscotty##      Warps to a level (the first # is for the episode, the second
                # is for the level)
dncashman       When the space bar is pressed money is dropped
dnview          Allows you to view behind duke (same as pressing F7)
dnrate          Displays the frame rate in the upper left hand corner
dnskill#        Changes the skill level to whatever you put in for #
dnbeta          Displays the message "PIRATES SUCK"
dncosmo         Displays the message "REGISTER COSMO"
dnallen         Displays the message "BUY MAJOR STRYKER"

5.2.  Secrets

This is a listing (obvious incomplete) of the secrets from each level.
The * before a hint indicates that secret is counted as one of secrets at
the end of the level.  If you have any additions to these list please let me
know as soon as possible.

5.2.1.  Episode 1 Level 1

* Underneath the Innocent sign (located outside) is an RPG.  To get the RPG,
however, you need to do quite a bit of jumping.  First, jump onto the brown
crate.  Secondly, from upon the brown crate jump to the inclined roof (when
facing the Innocent sign it is on your left).  Finally, jump to the ledge
just underneath the Innocent sign.  Take note, the secret isn't the RPG, but
instead the ledge underneath the Innocent sign.  Thus, it is possible to
trigger the secret and not obtain the RPG.  Why exactly you'd want to do
that is beyond me.

* There is a hidden apartment near the Innocent sign.  To reach it you must
jump on top of the brown crate located below the Innocent sign.  From there
jump to the inclined ledge.  Finally jump into the middle window to find the
hidden apartment which contains a box of ammo for the RPG.  Be aware, you
are not credited with finding the secret apartment unless you move close to
the couch inside the apartment.  That is what triggers the secret.  Another
way to enter is jump on top of the parking sign located near the dumpster.
From there jump onto the ledge below the windows.  The final step is simply
to jump into one of the two windows.

* Inside the hidden apartment there is a door that is being covered by a
poster.  All you have to do is open that door by standing in front of the
"Attack Of Bleached Blonde Biker Bimbos" sign.  Inside you'll find steroids.

* There is a hidden room inside the projection room that contains an RPG.  
All you have to do in order to find the hidden room is jump on top of the
projector and the secret door will automatically open.  Inside you'll find
an RPG.  Beware though because also hiding inside that door is an enemy.

* There is a hidden door in the Projection room.  To open it stand close the
fire extinguisher, but face the wall to the left of it.  Inside you'll not
only find a box of shotgun shells, but also another entrance to the
venilation shaft.  The other entrance is found in the bathroom.  Thus, the
secret room that links the projection room with the venilation shaft can
also be found when you enter the venilation shaft through the bathroom.

* For two boxes of shotgun ammo and the all important jetpack it is worth it
to blow up movie screen even if there is a dancer.  Turn on the movie
projector from the projection room and then go down to by the movie screen.
Use either a pipe bomb or RPG at the lower middle portion of the screen to
reveal this secret.  The window on the left wall overlooks the back entrance
to the movie theater.  Blow it away if you want a quick way out.

* It is a bit tricky to reach this secret room, but the chain gun, RPG,
shotgun, and box of pipebombs that are found there are well worth trying.
From the beginning of the exit bridge you'll want to fall off to the right.
You must stay very close to the wall because you are trying to fall onto the
small ledge that lines the wall.  Follow the ledge all the way around the
building until you reach the front of the movie theather by the marqee.
From there proceed to jump to the top of the palm tree.  Then, face the
building and try to jump through the windows that are just above the top of
the palm tree.  You'll have to jump a little to the left or a little to the
right to be able to go through the windows because there's a divider
straight ahead.  If you just can't seem to make it along the ledge to the
palm tree or jump through the windows and into the secret room, the other
alternative is to use a jetpack.

* To reach a full armor and a heal you can use the lift in the main lobby.
If it were only that easy though.  First you'll need to push a button on the
cash register located in the main lobby.  That will open the hidden door.
Next, you'll need to find the hidden lift which is located directly below
the door you just opened.  Thus, the hidden lift is just to the right of the 
"Attack Of Bleached Blonde Biker Bimbos" poster.  You won't see the lift,
you just stand on the floor and try to activate it.

A holoduke can be obtained inside the venilation shaft by blowing away the
wall.  The wall you'll want to blow away is the inside wall of the right 
angle the venilation shaft forms.  It is difficult to difficult to do this
without losing health because obviously using high powered equipment in
a venilation shaft is not a safe situation.  Pipe bombs are the best way to
go if want to avoid losing much health.

By playing the Duke Nukem arcade game in the arcade you open a secret door.
Simply walk up to the game and try using it.  Duke will say "Hmmm.. don't
have time to play with myself" which lets you know the door opened.  It is 
located behind the Duke arcade machine, but a little bit to the right.
Then proceed to walk up to the open door and take the holoduke.  There is no
need to jump into the small niche containing the holoduke.  However, if you
do and while your inside the door close, there is a toggle switch in there
that will open the door from the inside.

For quick access to the front of the movie theater you can blow away the
right wall of the ticket booth.  You'll want to aim the RPG or a pipebomb
through the ticket booth's window at the right wall inside.  This is best 
done with a pipebomb so you can avoid loosing any health, but it also can
be done with the RPG and you won't lose any health if it is done properly.

If you try pushing the trashcan located in the main lobby next to the arcade
lift you'll open a door.  However, in order to reach the door you need to do
two things.  First, jump onto the trashcan you just pushed.  Secondly, while
on top of the trashcan and facing the wall, jump.  You'll see an open door
with a small medkit, box of pipebombs, and a pair of night vision goggles.
Simply move onto the ledge while you are in midair to and then collect the
items.  The intended way for this to be done is pushing the wall when you
are on top of the trashcan to reveal the door.  However, pushing the
trashcan is probably easier.  Neither was is too difficult though.

While you are on the exit bridge turn on your jetpack and ascend as high as
you can.  Once you reach the top you'll see two wall mounted guns shooting
at you.  Blow them away as they do count in the enemy count at the end of
the level.  Also you should notice a niche (behind you when facing in the
direction of the exit below) which contains two boxes of shotgun shells and
a jetpack.

5.2.2.  Episode 1 Level 2

* Inside the Forbidden Videos & Books there is a hidden holoduke and healing
atom.  To reach this holoduke go to the back left corner of the bookstore,
behind the counter.  From there jump on top of the bookshelf.  Reveal the
hidden door by pushing against the wall in the corner.  Inside you'll find
the holoduke and a healing atom.

* Lining the right wall of Forbidden Videos & Books are several book cases.
One of them is really a secret door.  Behind the door is a RPG and armor.
The book shelf that moves is the third from the left when facing the
shelves.

* When you begin to reach the end of the dark hallway past the locked door
in Forbidden Videos & Books turn to the right as soon as you can.  Proceed
to walk forward until you hit a wall.  At that point turn to your left and
go straight until you enter a lighted area.  There you will find a healing
atom.  This secret is best done when using the night goggles.  Otherwise, it
will probably take you a few tries.

*  There are two ways to access a hidden area which contains steroids and a
holoduke.  The first, and probably more difficult way, is to go through the
sewer.  In order to do this blow open the man hole cover which is found on
the demolished building.  It is easiest to open the man hole cover with a
pipe bomb.  Now, fall through the man hole and follow the sewage until the
end.  At the end if you look to your left you'll see a dry area.  The dry
area is ramp which leads upwards to the bathroom in the strip club.  Along
the way up the ramp you'll see the holoduke and steroids.  Unfortunately,
you cannot enter the strip club from the sewer because the door is locked.
Thus, the alternative way to do this secret is enter the only stall in the
strip club's bathroom.  The back wall of the stall is a locked door which
can only be unlocked from inside.  Once you open the door you'll be at the
top of the secret ramp which leads into the sewer.

* Near the back left corner of the dance area is a couch.  By standing on
this couch you'll open a door on the right wall behind the dancers.  The
door only stays open for a very limited amount of time so you'll have to
hurry to make it before the door closes.  Inside you'll find a chaingun and
a box of ammo for the chaingun.  Also, there is a toggle switch which opens
the door in case it closes while you are inside.

* There is a venilation shaft on the right wall in the dance area.  It isn't
that the venilation shaft is hidden behind a door or anything it is just
hard to spot.  You'll have to jump to reach it, but once blown away you can
get backstage.  Backstage is were you'll find the exit.  As you travel
through the shaft you will be able to pick up a healing atom and a box of
pipebombs.

* A pair of night goggles can be found backstage on the raised platform next
to the lever that opens and closes the curtains.  To get there up there
you'll need to use a jetpack.  I'm quite sure this secret can be done
without a jetpack, but as of yet I don't know how.

* Backstage you'll see a raised platform the leads to two wodden crates.
Look at the wall behind these wooden crates.  It is lit in only one small
area.  That part of the wall is actually a door.  Swing open the door to
reveal a box of RPG ammo.

In the back of Forbidden Videos & Books are two signs.  One reads "No One
Under 18 Permitted".  Follow the direction of that sign, left, until you
reach a somewhat long hallway lined with a blue curtain.  Each section of
that curtain is actually a door to peepshow.  Each of these contain an item
of some sort.  The item is either revealed when a garbage can is shot at
or it is found in place of the peepshow monitor.

When you are inside the bathroom at Forbidden Videos & Books use the dryer.
This will cause a door to open in the middle of the bathroom revealing a
pair of night goggles.

You'll find the red keycard in the bar, but it is not out in the open.  In
order to find it simply open the cabinet underneath the shelf with all the
wine bottles on it.

5.2.3.  Episode 1 Level 3

* 1.  Enter the booth which lies to your right when you start the level.
2.  Press the left hand switch inside the booth next to the window.
3.  Notice that caused the elextric chair to lower.  You can go below, where
the electric chair is now, by walking while you duck.  You can collect a
shotgun and box of shotgun ammo.

* 1.  Push on the face in the chapel.  it is on the dais.  It should've
caused the cross to turn upside-down.  Also a door should've opened behind
the stained glass window on your left.
2.  Before entering the door kill the octabrain by shooting him through the
cross.  Hell of a lot easier than facing him in the tunnel.
3.  Enter the door which leads you through a tunnel behind the cross.  At
the end you'll pick up a chaingun and see a "DOOMED space marine."

1.  Shoot the hanging monk in the chapel.  He's hanging from the ceiling in
the back of the chapel.
2.  Collect the healing atom that falls from the ceilling when you shoot
him.

* 1.  In the chapel, stand against the back wall in the middle.  Face the
dais and notice there is a switch above it.
2.  Shoot the switch.  This is probably best done with the shotgun.
3.  Shooting the switch causes a platform under you to raise.  Turn around
once the platform is at it's peak and collect the armor and healing atom.

* 1.  The jail cell with the toliet has a bed.  Push against the bed to
reveal a secret hole.
2.  Duck down and enter the hole.  Collect the RPG ammo.

1.  In the gear room, jump onto the smaller of the two gears.
2.  From there jump to the healing atom.  Follow the ledge all the way
around.
3.  Face the wall and push against it.  It should reveal a pair of night
goggles.

* 1.  In the open courtyard, get on either side of the high ledge that is
divided by the tall structure.  To do this you'll have to climb on one of
the inclines on the front of the structure and jump from there.
2.  While on the ledge use the incline to climb up the side of the structure
dividing the ledges.  You should walk right into the structure and be able
to collect three healing atoms.

1.  In the room that spins when you push the switch there's a venilator
shaft.
2.  However, you can't see it until you spin the room.
3.  Once you spin the room shoot the venilator shaft open and jump in.
There'll be an armor.

** 1.  Once you get in the spinning room, spin it so there is a red door in
the back.
2.  Open the door and detonate the laser triggered mines using a pipebomb or
RPG.
3.  Cross the bridge and open the panel at the end.  This reveals a map, but
also, reveals two alcoves.  One to your right and one to your left.
4.  You'll have to jump to reach them.  The one to your left contains
pipebombs while the one to your right contains a healing atom.  They each
count individually as a secret at the level's end.

1.  In cell 3 of cell block 2 there is a poster.  You can walk through the
poster.  It is transperent.
2.  Once you walk through the poster and reach a dead end blow up the wall
using a pipebomb.
3.  Do that a second time when you reach the next dead end.

* 1.  Go to the large door which leads into the back entrance of the
courtyard.  Jump on top of the pilar that has the switch on it.
2.  Now face the wall and open the hidden door.  You'll be able to get night
goggles.

5.2.4.  Episode 1 Level 4

* 1.  At the beginning of the level, once your outside of the sub, look for
an underwater cave.  There is an octabrian right at the start of the cave.
2.  Follow the cave all the way until the end.  When you come out of the
water you'll be in a secret area.  You will have to blow up the wall when
the cave comes to a dead end.

* 1.  Stand on top of the suken sub.  This causes a secret place to open
inside the sub.
2.  Thus, reenter the sub.  Go all the way to the top.  There you'll be able
to collect some armor and a medkit.

* 1.  Go to the ledge that over looks the sunken sub and has the blue access
card.
2.  Both of the alcoves that house a mounted gun have secret doors.  Only
the one on the right counts as a secret though.  Jump to the right one.  It
is a tough jump, but it can be done.  Open the secret door which is in the
back on the right wall.  Inside you'll find RPG ammo
3.  The one on the left cannot be reached without a jetpack.  Considering
you cannot have a jetpack the only way to reach it is using a cheat code to
get the jetpack.  See section 5.1 for more information on cheat codes.
4.  Once you jetpack over, the hidden door is on the left wall near the
back.  Inside the wall says "How did you get here."
5.  Near the front of the hidden room on the right wall open another hidden
door.  It contains a holoduke.

* 1.  After you enter the structure using the blue access card walk to the
part were the hallway begins to bend.
2.  The wall to your right opens revealing a n empty room.
3.  Open the wall in the back of this room to lead to a chaingun.

* 1.  When your on the conveyor belt and the atmosphere becomes red get off
on to the landing where the sewage is.
2.  The back wall of that landing opens.  Collect the chaingun ammo.

* 1.  After the red toxic area the coveyor belt brings you to a room with
two cylinders.  Activate the switch on the wall to open the cylinders.
2.  Enter the one closest to the back wall.  Jump up and while in mid air
move forward.
3.  You should fall on a landing.  You'll probably collect the heal without
getting on to the landing.  However, you don't get credit for the secret
unless you get on the landing.

* 1.  Once you raise the water level you can get one a V-shaped rock.  Go to
the right part of the rock.
2. From there jump to the opening you see in the
wall.  I'm pretty sure you'll have to use steroids.  Can anyone confirm
this?
3. Inside there turn on your night goggles.  Get the RPG ammo, medkit, and
shotgun.  Note, it is not until you jump on the ledge with the medkit that
the secret is registered as being found.

*** 1.  After jumping from the left side of the V-shaped rock to the landing
you'll see a crack on the wall to your left.  Blow it open.
2.  Inside there you'll see another crack.  Blow it open too.
3.  Now you'll collect a healing atom and see yet another crack in the wall
to your left.  Blow it open for another secret and a quick way back to the
start of the level.

* 1.  In the room with the switch that opens cell block two push against the
right wall in the back.
2. Now duck to enter the hidden room.  Inside there's shotgun ammo and scuba
gear.

1.  After you pass the gears you are faced with four black walls.  The one
in the back right corner is transperent.  Go through it.
2.  Collect the armor and scuba gear.

* 1.  After the gears you'll come to a place where you travel through the
tunnel with the flow of water.  Keep an eye on the right wall for a crack.
When you see it blow it open using a pipebomb or RPG.
2.  inside you'll see a medkit and a transporter.  Use the transporter to
reach a secret area with RPG ammo.

* 1.  At the start of the green tunnel look for the source waterfall.  Right
above it is a venilation fan.  Blow it up.
2.  Now using the ledge on the right side of the room jump into the area you
exposed.  Inside you'll find two heal atoms.

* 1.  At the last lighted part of the sewer before the end, notice there's
crack in the left wall.  Blow it open using RPG or a pipebomb.
2.  It contains the secret level exit.  just hit the button to exit the
level like you would any other.

5.2.5.  Episode 1 Level 5

1.  The spring near the chanting cave is transperent.  Walk through it for
a chaingun.

* 1.  In the ceremonial fire room, jump into the fire.  The fire you want to
jump into is encircled with a high stone wall on all sides.
2.  This will transport you to another room.  Jump out of the pit and
collect the two healing atoms and RPG ammo.

* 1.  In the secret room that you get to from jumping in the fire pit
there's a stepping stone.  Use it to reach an alcove in the wall to your
right.  Collect the RPG ammo.

1.  After you put your hand in the print that opens the door in the
ceremonial fire room jump on top of it.
2.  From there jump to the alcove above you and on your right.  You'll find
a pair of night goggles.

* 1.  Pressing the handpring at the end of the long tunnel that connects to
the lava lake opens a door above the right lavafall.  Jump through the door.
2.  Jump on the river through the door until you see a landing on your left.
3.  Jump to the landing.  Follow the tunnel.
4.  You should see a girl dancing and some heal atoms.  Collect the two heal
atoms.

* 1.  In the room with the handprint that opens the lava river there's a
crack in the back right wall.  Blow it open for a medkit, 2 boxes of shotgun
ammo, pistol ammo, and chaingun ammo.  Also it leads to back near the
level's start.

1.  Using the jetpack fly towards the shrink ray cave.  Inside you'll see
a message that says "You are not supposed to be here - Levellord."
Interesting, but real serves no purpose.

1.  After you get your first look of the ship you'll soon come to a part, in
which, you must jump from pilar to pilar.  If you look at front of the first
pilar you'll see the "Dopefish Lives" message.  This message is near the
bottom, thus, the easiest way to see itis put the game in god mode.  Then,
fall down.  Once you reach the bottom begin looking for it on the pilar.

* 1.  As you face the huge ship door the wall behind you in the right corner
is actually a door.  Open it.
2.  Follow the path up until you reach the healing atom.  Collect it

5.3.  Other Things To Try

A slow, but easy way to gain health is to drink some water.  In order to do
this you'll need to shot at a fire hydrant, a toliet, or a urnial.  That
will cause it to explode and shot out water.  Now walk close to the water
and drink away by press the open button or key.

A great way to obtain 10 health is to use the bathroom.  All you have to do
is walk up to a toliet or urnial and press the open button or key.  This
will cause Duke to say "Ahhh... much better" and give you 10 health.

The laser triggered mines can be set off with the RPG or a pipebomb.

----------------------------------------------------------------------------
6.  References Found Within Episode One
----------------------------------------------------------------------------

6.1.  Movies/Songs

In the level one bathroom a telephone number is on the wall by the urnials.
Is the number purely random and just to generate an obience?  Nope, the
number, 867-5309 is from a song.  The song is called "Jenny" by Tommy
Tutone.  "Jenny" was a song about a guy who saw Jenny's number on a bathroom
wall and kept bugging her.

There are three lines that Duke says that are references to Evil Dead 2 and
Army Of Darkness.  First, one of the level setting is "Come get some".
Another is, sometimes when Duke picks up a weapon he says "Groovy".
Finally, often he says "That's gotta hurt," when he hits an enemy with RPG.  
In addition to saying these lines, Duke uses a raspy voice similar to that
of Evil Dead 2 and Army Of Darkness.

In level three near the end you'll see a sunken submarine.  If you look
close enough you'll notice the name of the sub is USS DALLAS.  That is a
reference to Tom Clancy's movie/book "The Hunt For Red October".  The
central US sub hunting for the soviet sub "Red October" was called the "USS
Dallas."

Level three takes you to a prision cell.  In one of the prision cells there
is a poster of a girl.  However, the poster is transperent and you can walk
right through it.  That reveals a hidden tunnel which leads out of the
prision.  Following the tunnel is a great deal of sewage.  This is a
reference to the movie/book "The Shawshank Redemption."  Stephen King was
the author of the book.  The movie stared Tim Robbins and Morgan Freedman.

Often times through out the game you'll see a girl trapped in some slime.
She says "Kill Me" which is a reference to the movie "Aliens."  The voice
of this character is that of Colleen Compton, one of two female employees at
Apogee/3D Realms.

6.2.  O.J. Simpson

In the beginning of level one a large billboard style sign over looks the
area.  The sign reads "Innocent ?" which is a reference to how some people
feel on the O.J. Simpson verdict.

The TV at the far end of the bar in level two shows a famous chase scence.
On the TV is O.J. Simpson's white Bronco being chased by a police car.

6.3.  Other Computer Games

Perhaps the most unexpected reference you'll see is the space marine.  He
can be found behind the cross in the level three chapel.  To get there,
first, shot the glass to the left of the cross.  Then, activate the switch
on the altar.  This will cause a hidden door to open behind were the glass
once was and also turn the cross upside down.  When you go through the
door you'll soon be attacked by an octabrain.  Once you defeat the
octabrain, you'll be able to continue walking down the hidden tunnel.  At
the end is a person caught in green slime and also with his legs cut off. 
Duke's reaction is "That's one DOOMED space marine."  Clearly a reference to
ID's DOOM, which is probably the best known 3D action game.

In level 5 there is a "Dopefish Lives" message on the bottom of the first
pilar leading up to the space ship.  The Dopefish a character that
originally appear in the Commander Keen series.  Those games were put out by
Apogee and ID.  A good arguement can be made that Apogee and ID's claim to
early fame was the Commander Keen series.

----------------------------------------------------------------------------
7.  Ways To Obtain This FAQ
----------------------------------------------------------------------------

7.1.  E-Mail

E-Mail me at zeuxis@wwa.com and request a copy.

7.2.  Newsgroups

I'll post it to alt.games.apogee and comp.sys.ibm.pc.games.action at 
least once a month.

7.3.  Finger

Finger zeuxis@wwa.com for the latest version of this FAQ.

7.4.  World Wide Web

Here's a list of few sites you can find it at:
http://www.3drealms.com/duke3d.html
http://ogr.nrgroup.com
http://www.frag.com/game/3drealms/index.html
http://minyos.its.rmit.edu.au/~s934146
http://users1.ee.net/tgreco

If you have the FAQ at your site and wouldn't mind it listed here please
let me know. I know I've left out a couple of address I shouldn't have; I
appologize for that.


--
My Internet E-Mail Address- 
zeuxis@wwa.com

Last-modified: Sat, 03 May 1997 08:56:01 GMT