Wis.: 15 Dex.: 15 Con.: 19 Cha.: 9 Hit Points: 45 Location: Level 4, location 39 Status: Injured Equipment: Dwarf Helmet, Chain Mail, Axe Dorhum ---------- Class: Level 3 Fighter Alignment: Lawful-Good Race/Gender: Dwarf Male Ability Scores: Str.: 18/29 Int.: 13 Wis.: 11 Dex.: 16 Con.: 17 Cha.: 14 Hit Points: 28 Location: Level 5, location 27 Status: Okay Equipment: Dwarf Helmet, Chain Mail, Axe, 2 Rations, Potion of Healing Ileria ---------- Class: Level 6 Cleric Alignment: Lawful-Good Race/Gender: Half Elf Female Ability Scores: Str.: 10 Int.: 12 Wis.: 9 Dex.: 15 Con.: 17 Cha.: 17 Hit Points: 52 Location: Level 7, location 19A Status: Dead (bones) Equipment: Holy Symbol Beohram ---------- Class: Level 7 Fighter Alignment: Lawful-Good Race/Gender: Human Male Ability Scores: Str.: 17 Int.: 9 Wis.: 15 Dex.: 13 Con.: 18 Cha.: 17 Hit Points: 55 Location: Level 9, location 57 Status: Dead (bones) Equipment: Helmet, Holy Symbol, Plate Mail, +5 Long Sword called "Severious", Shield, Dagger Keirgar ---------- Class: Level 5 Fighter Alignment: Newtral-Good Race/Gender: Dwarf Male Ability Scores: Str.: 18/92 Int.: 15 Wis.: 15 Dex.: 12 Con.: 19 Cha.: 17 Hit Points: 45 Location: Level 10, location 15 Status: Injured (captive) Equipment: None Tyrra ---------- Class: Level 6 Ranger Alignment: Chaotic-Good Race/Gender: Elf Male Ability Scores: Str.: 16 Int.: 14 Wis.: 16 Dex.: 18 Con.: 17 Cha.: 7 Hit Points: 45 Location: Level 10, location 36 Status: Dead (bones) Equipment: Skull Key Kirath ---------- Class: Level 7 Mage Alignment: Neutral Race/Gender: Half-Elf Male Ability Scores: Str.: 11 Int.: 17 Wis.: 13 Dex.: 18 Con.: 8 Cha.: 12 Hit Points: 21 Location: Level 11, location 60 Status: Dead (bones) Equipment: +2 Bracers of Defense, +5 Dagger, +2 Ring of Protection, Robe +5, Spell Book MONSTERS Level 1 ------- Kobold: These creatures are weak alone, but they can be dangerous when they attack in packs. All types of weapons are effective against these creatures. The clerical spell Hold Person is especially effective against Kobolds. Leech, Giant: These creatures are slow and can only attack one a time, but they are much tougher than kobolds and can do a lot more damage when they hit. All types of weapons are effective against these creatures, but a novice party might want to keep their distance and attack leeches with ranged weapons and spells. Level 2 ------- Skeleton: These creatures attack quickly and can pack together to attack as a mob. The best defense against a group of skeletons is to turn them by readying the holy symbol of the party's highest level cleric. Skeletons take half damage from piercing and slashing weapons like swords and daggers. Zombie: These creatures attack more slowly than skeletons but they too can pack together to attack as a mob. All types of weapons are effective against zombies, but the best defense against a group of zombies is to turn them by readying the holy symbol of the party's highest level cleric. Level 3 ------- Kuo-Toa: These creatures are slow and can only attack one a time, but they can throw lightning bolts at range. When you spot a kuo-toa, sidestep its initial lightning bolt, then rush in and kill it in melee before the creature can get another lightning bolt off. All types of weapons are effective against these creatures. Flind: These creatures can only attack one at a time, but are fast and can do a lot of damage. They have a fondness for ambushes, so be ready for battle as you open doors, turn corners, and move through areas they inhabit. All types of weapons are effective against these creatures. Levels 4 & 5 ------------ Spider, Giant: These creatures are extremely dangerous due to the lethal poison in their bite. These creatures can only attack one at a time, but are quick and takes several hits to kill. The best strategy when fighting a spider is to retreat and engage the spider with ranged weapons and spells. Dwarves with high constitution scores are resistant to poison and should be in the front rank in case the spider catches the retreating party. After each battle, be sure to quickly pick up your ranged weapon ammo and keep an eye out for other spiders. Your cleric plays an important role in the party's survival after a character is poisoned. If a character is poisoned, its is best to cast a Slow Poison spell on them and look for a Potion of Cure Poison, or a friendly NPC cleric with a Neutralize Poison Spell. Level 6 ------- Kenku: These creatures can pack together to attack as a group and can throw two Magic Missile spells at a range before they close to melee. When you spot a flock of kenku, sidestep until they have expended their Magic Missile spells. All types of weapons are effective against these creatures, but area effect spell like Fireball are the most effective way to break up their groups. There is an entire community of kenku on level 6. Groups of them will continue to attack the party as long as they are on level 6. Be careful not to get surrounded, and move swiftly through the level to complete your objectives before too many of the kenku are alerted. Level 7 ------- Drow Elf: Most drow, outside of the area covered in EYE OF THE BEHOLDER, kill strangers on sight. The drow elf community in EOB has a pact with Xanathar and are used to dealing with non-drow. They may even be willing to bargain with wandering adventurers. The drow can pack together to attack as a group and have a high resistance to spells. In melee, they attack with long swords coated with a short-term paralyzing poison. Use the party's maneuverability to stay out of melee with the drow and use ranged weapon attacks against them as long as you can. Skeletal Lord: These creatures are an elite force of evil warriors created from the bones of fallen heroes. They can attack quickly, are very tough, and can pack together to attack as a group. The best defense against a group of skeletons is to turn them by readying the holy symbol of the party's highest level cleric. Skeletal lords take half damage from piercing and slashing weapons like swords and daggers. Level 8 ------- Drider: These creatures have powerful melee attacks, a high resistance to spells, and are armed with two spears that they used as ranged attacks. When you spot a drider, sidestep until he has expended his spears and then engage with ranged and melee weapons. All types of weapons are effective against these creatures, but most spells are ineffective. Hell Hound: These creatures attack with a powerful bite and by breathing fire. They are resistant to some spells. They often attack in packs, but keep sufficiently spread out to avoid area effect spells. Maneuver to keep from being surrounded. All types of weapons are effective against these creatures. Level 9 ------- Displacer Beast: These creatures have powerful melee attacks and have the power to 'displace' their image up to three feet from their actual location. Because of this ability, displacer beasts are difficult to hit with melee and ranged weapons, so it is best to engage them with spells. Rust Monster: These creatures have an insatiable appetite for all metal. When you encounter a rust monster, immediately move characters without metal armor to the front rank and keep retreating to protect the party's metal equipment. While retreating, engage the rust monster with ranged weapons and spells. Level 10 -------- Mantis Warrior: These creatures are extremely fast and carry two weapons, a thrown dagger and a halberd for melee attacks. The halberd is coated with the mantis warrior's paralyzing saliva. When you spot a mantis warrior, sidestep until he has expended his dagger, retreat to keep out of melee, and engage with ranged spells. Level 11 -------- Mind Flayer: These creatures are almost completely resistant to magic and their invisible psionic attack can paralyze the entire party. When a mind flayer turns to face the party, sidestep quickly to avoid its psionic attack. Retreat around corners and engage the mind flayer on its flank with ranged and melee weapons. All types of weapons are effective against these creatures. Xorn: These creatures are slow and tough, do a lot of damage when they hit, and are resistant to some spells. Engage the xorn by closing to melee, attacking, and then retreating before the xorn can execute its own powerful attack. Level 12 -------- Golem, Stone: Xanathar's stone golems are less powerful than classical golems because they are built using short cuts and non-traditional materials. Still, these monsters are extremely tough, do a lot of damage when they hit, and are resistant to most spells in the game. Engage a golem by closing to melee, attacking, and then retreating before it can execute its powerful melee attack. Beholder: Xanathar the beholder has been watching your party since you accepted the Lord's commission and knows what you are capable of doing. Defeating him will not be an easy task! Beholders are almost completely resistant to magic because of the anti-magic effects of their central eye. A beholder has ranged attacks, that can devastate the entire party. To defeat the beholder, use the tactics that have worked against other monsters, and remember the clues that you have received throughout the game. SOLVING PUZZLES Solving puzzles is an important part of completing EYE OF THE BEHOLDER. The following are some ideas to use while trying to solve puzzles. If you are having trouble with a specific puzzle, you can get additional help in the Hints section. If you are still stumped, you can check out the answer to the puzzle in the Solutions section. Keep Track of Buttons & Levers Some puzzles are activated in one part of the dungeon and executed in another part. Record the position of any button or lever that has no obvious function. If you can't seem to get through an area, go back and change these buttons or levers one at a time to see if they make it any easier to get through. Look For Writing On The Wall If you can't seem to get through an area, look for writing on the walls in this area. Often, writing on a side wall is difficult to spot. Some writing may only be read if the party has a character of a specific race. Look For Hidden Buttons On The Walls Always check the walls for secret and hidden buttons and bricks. Moving sideways down a wall will often make hidden buttons easier to spot. Keep Your Eye On The Compass Watch the compass as the party moves. There are a number of traps that change the party's facing. Teleporters often reveal themselves when the party's facing changes. Leave a Trail of 'Bread Crumbs' If you suspect the party is being teleported when moving through an area, throw an item past the suspected teleporter. Watch the item as you move through the area. The item will 'disappear' when the party teleports. Save the Game Save the game anytime you think that something could happen that would hurt the party. Save the game at the beginning of each level. If a puzzle is difficult to solve, save the game and then try different solutions. If the monsters are attacking the party thick and fast, save the game and try different strategies. If things are getting really tough, save before opening doors. Go on When all else fails, go on with the game. The party does not have to open every door, fight every monster, and obtain every item to win the game. Mark down any areas that the party bypasses. If the party gets stumped in a later area, or needs an item to go on, come back and try the puzzle again. M A P S ------- Level 1 -- Upper Sewer Level ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû 5ûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûû ûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûû ûû ûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû==ûûûû 25²² ûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûû 3 4ûûûûûû ûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûû==ûûûûûû==ûû ûû==ûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûû ûûûû 2ûû ûû ûû 6ûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûû 1 ûû23 ûû ûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûû²²ûû ûû ûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûû ûûûû ûû ûû 11ûû12ûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûû 7 8 I ûû==ûûûû ûûûû14ûûûûûûûûûûûû ûûûûûûûûûûûûûûûû ûû ûûûû 9ûûûû13 ûûûû==ûû 15 ûûûûûûûûûû ûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûû ²²ûû ûû²²ûûûûûûûûûûûû ûûûûûûûûûûûû 10 ûûûû16ûû17 ûû18ûûûûûûûûûûûû ûûûûûûûûûûûû ûû==ûûûûûûûûûûûûûûûûûûûû ûû ûû ûûûûûûûûûûûû ûûûûûûûûûûûû ûû10 19I ûû ûûûûûûûûûûûûûû ûûûûûûûûûûûû ûû 20 ûûûûûû24 ûûûûûûûûûû==ûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûû ûû ûû21ûû²²ûûûû ûûûûûûûûûûûûûûûûûû ûûûûûûûûûû ûûûûûû 26²² ûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûû 22 ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûû Wall  Stairs Up +-+  Stairs Down +-+ Hall == Door ²² Illusionary or Moveable Wall Level 2 - Middle Sewer Level ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ²² ûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûû ²²ûûûûûû²²ûû ûû ²² ûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûû ûû ûû ûû ûû ûû ûû68ûûûûûû ûûûûûûûûûûûûûûûûûûûû ²²47ûû ûûûû ²² ûûûû==ûûûûûû ûûûûûûûûûûûûûûûûûûûû ûû 46ûû ûûûû ûû ûûûû 67 ûûûûûû ûûûûûûûûûûûûûûûûûûûû ûûûûûû ûû²²ûû ûû ûû ûûûûûû ûûûû51ûûûûûûûûûûûûûû ûû ûû ûû ûû ûû ûû ûûûûûû ûûûû==ûûûû ûûûûûû ûû²²ûûûû ûûûûûû ûûûû66 ûûûûûû ûû I ûûûûûû²²ûû ûûûûûû43 ûû ûûûûûûûû ûûûûûû ûû ûû 52ûûûû48 ûû 45 ûû ûûûû ûûûûûû ûûûû ûûûûûûûûûû ûû²²ûû²² ûûûû²²ûûûû==ûû ûûûûûûûûûûûûûû ûûûû I I 49ûû ûû ²² 44ûû42ûû ûû10I ûûûû ûûûûûûûûûû50ûûûûûûûû ûû ûû ûû ûû ûû ûûûû²²ûû11 ûûûû ûûûûûûûûûûûûûûûûûûûû ûû ûû ûû ûûûûûû 9 ûû==ûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû²²ûû ûû 8I ²² ûû ûûûû ûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûû ûû ûû 12ûûûû ûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûû 6I ûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûû ûû ûûûûûû ûû==ûû17 23ûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûû ûû ²²²²²² 5ûû ûû22ûû Gûû18ûûûûûûûû ûûûûûûûûûûûûûûûûûû41I ûû37 ûûûûûû==ûû 7ûû F16 B20 óûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûû ûûûû ûûûûûû 2ûûûûûû åûû19ûûûûûûûûûû ûûûûûûûûûûûûûûûûûû ûû ûû 1 3I 13 D15ûû áûûûûûûûûûû ûûûûûûûûûûûûûûûû40 ûûûûûûûûûû ûûûû 4ûûûû14ûûûû2021ûûûûûûûûûû ûûûûûûûûûûûûûûûûûû ûû ûû==ûûûûûûûûûûûûûûûû 36 ûû ûûûûûûûûûûûûûûûû ûû ûû ûûûûûûûûûû ûûûû 30 32 ûû ûû ûûûûûûûûûûûûûûûû ûûûû ûû26²²25 24 ûû ²² ûûûûûû²²ûû ûûûûûûûûûûûûûûûû ûûûûûû²²ûûûûûû29ûûûû ²² ûû 34²²35ûû ûûûûûûûûûûûûûûûûûûûû ûûûû27 ûûûûûû ûûûû 31 33 ûûûûûûûûûû ûûûûûûûûûûûûûû39I 38 ûûûû ûûûûûû ²²28ûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû Main Level ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûû41 Main Level 13 ûû ûû| ûûûûûûûûûûûûûûûûûûûûûûûû++ûûûû ûû|_Shuttle_________ ûûûûûûûûûûûû++ûûûû ûûûûûûûûûûûûûû58Correction Facility60 ûû ûûûûûûûûûûûûûû| ûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûû65 Death SectioÐûûûûûûûû ûû Side View ûûûûûûûûûûûûûûûûûûûûûûûû Sublevel 1: Corrections Facility Sublevel 2: Death Section ûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûû ûûûûûûûû53ûûûûûû ûû62 ûû63I ûûûûûû ûûûûûûûû==ûûûûûû ûû ûû 64ûû ûûûûûû I 54ûû ûûûûûûûûûûûû ûû ûû58I ûûûûûû ûûûûûûûû65 I ûû ûûûûûû I 55ûû ûûûûûûûûûûûû ûû ûûûûûû ûûûûûû ûûûûûûûûûûûûûûûûûû ûû57 I I 56ûû ûûûûûû==ûûûûûûûû ûûûûûû59ûûûûûûûû ûûûûûû²² ûûûûûû ûû60 ûû ûûûû ûûûû ûûûû61 ûûûû ûûûûûûûûûûûûûûûû ûû Wall  Stairs Up +-+  Stairs Down +-+ Hall == Door ²² Illusionary or Moveable Wall Level 3 - Lower Sewer Level ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûû ûûûûûû 72 73 ûû I ûû ûûûûûûûûûûûûûûûû ûû61ûû10²² ûûûûûûûûûûûû 7ûûûûûû ûû ûû ûûûûûûûûûûûûûûûû ûûûûûûûûûû 9ûû ûû ûûûûûûûûûû ûûûû ûû ûûûûûûûû ûû ûû ûû ûû ûû 1ûûûû==ûû ûûûûûûûû57ûû63ûûûûûûûûûû69ûû ûûûû 11ûûûûûû ûûûû ûû ûû ûû ûû 53ûû ûû²²ûûûûûû62 ûû ûûûû ûû 6 ûûûûûû ûû 2ûû ûû ûûûû ûû 6664ûûûû ûûûûûû 17 ûû ûûûû ûû ûû ûû ûû ûû ûû 59 ûû ûû ûû ûûûûûû==ûû ûû ûûûû ûûûû6567 ûû ûûûû ûû ûû ûû ûûûûûûûûûû 3 ûû ûû ûûûû 54ûûûûûû²²ûû ûû60 ûû ûûûû ûû 5I 4 I ûû ûû51ûûûû ûûûûûûûûûû56ûû ûûûûûûûû==ûû ûûûûûûûûûûûûûûûûûûûû ûû ûûûû 68 58 ûû ûû ûû ûûûûûûûûûûûûûûûûûûûû ûû ûûûûûûûûûûûû ûûûûûûûûûû141312 ûû ûû 18ûû 20ûûûûûû ûû ûû ûû55ûû ûû ûûûû²²ûûûûûû ûûûûûû I ûûûûûû ûû ûû ûû ûû16 15 ûûûûûû ûû ûûûûûû ûû ûû ûû45 ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûû 19ûû ûû ûû ûûûûûû 43 44ûû48 24 4732 ûûûû ûûûûûû ûû ûû ûû ûûûûûûûû ûû==ûû==ûûûûûûûûûûûû==ûû ûûûû ûû ûû ûû52ûû 8ûûûû ûû50 S T U49ûû46 3433ûû ûûûûûûûûûûûûûû21 ûû ûû I ûû V ûûûû ûû 22 ûû ûû ûûûûûûûûûû²²ûûûû W èûûûû ûû ûû ûûûû ûû ûû ûû 42ûûûû Y Zûû3536 ûû ûûûûûûûû ûûûû ûû ûû ûûûûûû ûûûû ûûûû ûû==ûûûûûûûû 23ûûûûûû ûû ûû ûû ûû ûûûû ûû25 30ûû==ûûûûûûûûûûûûûûûûûûûû ûû ûû ûû ûû ûû ûûûû ûû A B C D åûûûûûûûûûûûûûûûûûû ûû ûû ûû ûû38ûû ûû37 ûû F29 ûûûûûûûûûûûûûûûûûû ûûûû 41 ûû ûûûû G H I J ûûûûûûûûûûûûûûûûûû ûû ûûûûûûûû ûûûû ûû ûû ûû28 K L26 ûûûûûûûûûûûûûûûûûû ûû ûû ûû ûû ûûûû ûû M N O òûûûûûûûûûûûûûûûûûû ûû40ûû39I ûû ûû ûû Q27 R31ûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû Main Level Sublevel: ûûûûûûûûûûûûûûûûûû ûû 70 ûû ûû ûû ûû ûû ûû ûû ûû ûû ûû 71ûû ûûûûûûûûûûûûûûûûûû ûû Wall  Stairs Up +-+  Stairs Down +-+ Hall == Door ²² Illusionary or Moveable Wall Level 4 - Upper Level Dwarven Ruins ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûû ûû I 535958I 62ûûûû ûû ûû ûû ûûûûûûûûûû==ûûûûûûûûûûûûûû54 ûûûû ûûûûûû==ûûûû23 ûû ûû ûû77ûû87 86ûû 52915141 ûû555657ûû 60ûûûû ûûûûûû22ûû ûû ûû==ûûûûûû²²ûû ûûûûûûûûûû40 ûû²²ûûûû 61ûûûû6364ûû24ûû ûû ûû ûû74 75 ûû ûû 37 ûûûû ûûûûûû ûû 89ûû ûû73ûû==ûû ûû ûû ûûûû ûû ûû36 I 35ûû25ûû ûû ûû ûû ûû I 72I ûû ûû ûû ûû38 ûû ûûûûûû ûû ûû ûû ûû ûû==ûû76ûû ûûûûûû ûûûûûû²²ûû²²ûû I 34ûûûûûûûû ûû ûû ûû 71 ûû ûû 42ûû²²ûû²²ûû ûûûû ûûûû ûûûûûû ûû ûûûûûû==ûûûûûû ûû50 ûû²²ûû²²ûû I 33 ûûûû ûû 21ûûûû ûû 70 ûûûûûû ²² ûû 29ûû ûûûûûûûû ûû ûû1920ûûûû ûû ûûûûûûûû ûû4844 43 ûûûû ûû I ûû ûû27ûû ûû18ûû ûû ûûûû78ûû65 ûû==ûû==ûû==ûû39 ûû ûûûû32 ûû ²²ûû ûû ûû ûû ûû79 ûû ûû ûû ûû 45ûû 1ûû ûû ûûûûûû ûû ûû ûû ûû ûû 80ûû ûû 49ûû ûû ûûûû ûû 31 ûû81ûû ûû ûû ûû ûû ûûûû==ûû ûûûûûû ûûûûûûûû ûû==ûûûûûûûû ûû ûû ûû ûû ûû ûû88ûûûûûû478246ûû ûû I 30 ûûûûûû26²² ûû ûû ûû ûû ûû ûûûûûûûû²²ûû ûûûûûûûûûûûûûû ûûûûûû ûû ûû ûû ûû83 ûû ûû ûû ûûûû 4 5ûû I 17ûû ûû ûû ûûûûûûûû ²²84 85ûû ûû 2ûû ûû ûû ûû ûû ûû ûû ûû ûû ûû ûû ûû 3²² ûûûûûûûûûû ûû ûû ûû ûû I ûû ûûûûûûûûûû ûûûû==ûûûûûûûûûûûû ûû ûû ûû ûû ûû ûû ûû ûûûû I 28 6ûû ûûûû ûûûûûûûûûû90 ûû ûû ûûûûûûûû ûû ûûûûûûûûûû ûû 1614 ûû ûû13ûûûû ûû ûûûûûûûû ûû==ûûûû67ûû ûû ûû93 15ûûûû ûû ûûûû ûû 68 69ûû ûûûûûûûûûû 8 ²² ûûûû ûûûû==ûûûûûû==ûûûû==ûûûûûû==ûûûû ûûûûûûûûûû ûû ûûûûûû ûûûû ûû ûû ûû ûûûû 7 ûû 9 ûû12 11ûû ûû ûû ûû 66ûû ûû ûû ûûûûûûûûûû ûû 10 ûû ûû ûû ûû ûû ûû ûû 92 ûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûû ûû Wall  Stairs Up +-+  Stairs Down +-+ Hall == Door ²² Illusionary or Moveable Wall Level 5 - Dwarven Ruins and Camp ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûû21ûû ûûûûûûûû ûû ²²28ûû ûûûûûû ûû66 ûûûûûûûû ûû20I ûûûûûûûû ûûûû ûû ûû ûû 64ûû²²ûûûûûû80I ûû ûûûûûûûû ûûûûûûûû 29ûû ûûûû ûûûûûû63ûûûûûûûûûûûû ûû ûû ûûûûûûûûûûûûûûûûûûûûûû ûû65²² N G 75ûû ûû ûû 19 ûû 24 26ûû==ûûûûûûûû E78 C ûû==ûû ûû ûûûû==ûûûû6725ûûûûûû²²ûûûûûû ûû ûû30ûû79 D íûû82 Fûû I 81ûû ûû ûû ûûûûûû22 23 ûûûûûû ûû74 L77ûûûû ïûûûûûûûûûû ûû ûû ûûûû ûû ûûûû B76 K J ûûûûûûûûûû ûû==ûûûû==ûû14 ûû ûûûûûû ûû73ûû A I H 72 ûû ûû ²²15I I 13 68 27 ûû ûûûûûûûûûû83ûûûûûûûû ûû ûû 16ûûûûûû ûûûû ûûûûûû ûû ûûûû62 ûûûûûû ûû ûû18 17ûûûû12 ûû ûû ûûûû ²²61 ûû ûû==ûûûûûûûûûû ûû31ûû ûû ûû ûûûû ûûûûûûûûûûûûûû²²ûû ûû 9 ûûûûûû11 ûûûûûû ûûûû 38ûûûû5955²² 60ûû ûû 69²² 70ûû ûû ûûûûûûûû5352 ûû ûû²²ûûûû ûû ûû 7 ûûûûûûûû ûû ûû ûûûû ²²54 ûû ²²56²²58 ûû ûû ûû ûû 32 ûû32ûû 32 ûûûûûûûûûû51 ûû58ûûûû57ûû ûû ûû²²ûû ûûûû==ûûûû==ûûûû==ûûûûûûûû3637 ûû ûû ûû ûû ûû 8ûûûûûûûû10 33 34 ûûûû==ûûûûûûûûûûûû ûû ûû ûûûûûû ûûûû ûû 40ûû ûû ûû ²² 6 ûû ûûûûûû35ûûûû ûûûû ûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûû ûû ûûûûûûûû39ûûûû ûûûûûû ûû ûû²²²²ûûûûûû ûûûûûûûûûû==ûûûûûûûûûû 50ûûûûûû ûû ûûûûûûûû ûû 2ûûûûûû ûûûûûûûûûû ûû ûûûûûûûûûûûûûûûû ûû ûûûû 5ûû ûû 1ûûûûûûûûûû I 46ûûûûûû ûû 71 ûû ûûûûûûûû ûû41ûû ûûûûûûûûûûûû ûûûûûû ûûûû²²ûû ûû ûû==ûûûû42ûû 45 I 4849ûû ûûûûûû ûû ûû ûûûûûû ûûûû ûû43 ûûûû ûûûû47ûûûûûûûû ûûûûûû ûû ûûûû ûû 4ûûûûûûûûûû ûûûûûû I ûûûûûû I ûûûûûû ûû ûû ²² 3 ûûûûûûûûûûûû44 ûû ûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûû Wall  Stairs Up +-+  Stairs Down +-+ Hall == Door ²² Illusionary or Moveable Wall Level 6 - Bottom Level of Dwarven Ruins ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûû ûûûûûû 2ûû ûû ûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûû==ûûûû==ûûûûûû ûûûûûû ûû 5 ûû ûûûûûûûûûûûûûûûûûû I 16 ûûûû ûûûû ûû ûû ûû ûûûûûûûû ûûûûûûûûûûûûûûûûûû ûûûû ûû17 ûû 18 ûû 3 I 4 ûû ûûûûûûûûûûûûûûûûûû ûû ûû ûû ûûûûûû ûû ûû ûû ûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû14ûûûûûûûû ûûûûûûûûûû20ûûûûûû I ûû ûûûûûû ûûûûûû 15 ûû ûû 7 ûû ûû ûû==ûû ûû ûûûûûûûûûûûû ûûûû ûû ûûûûûûûû ûû ûû 19 ûû ûû 45ûû48 ûû ûûûûûûûûûû ûûûû ûû ûû ûû ûû ûûûûûû 47ûû ûû ûû==ûûûû ûû 23ûû ûû22 ûû ûûûûûûûûûûûû ûû ûûûû ûû ûû ûûûûûûûûûû==ûûûûûûûûûû 29 ûû ûûûû ûû 11 ûû ûû ûû ûû ûû ûû 52 ûû ûûûûûû 10ûû==ûûûû ûûûûûûûûûûûûûûûû24ûû ûûûû==ûûûûûûûûûûûûûûûû ûû ûûûûûû ûûûû ûûûûûûûû2625 ûû ûû ûûûû53ûûûû 8 ûû ûû ûûûû ûûûûûû ²² ûû ûû ûûûûûûûûûû 9ûûûûûûûûûûûûûû ûû ûûûûûûûû ûûûûûû ûû²²27 ûû ûûûûûûûûûûûûûûûû ûû ûû ûû ûû46 ²² ûûûû ûû 36ûûûûûûûû ûûûûûûûûûû ûû ûû ûû ûûûûûûûû28 ûû ûûûû ûûûûûûûû12ûûûû 6 ûû ûûûûûûûûûûûûûû ûûûû²²²² ûû 1I 13ûûûû==ûûûûûûûû==ûûûûûûûû ûûûû30 30ûûûûûû²²ûûûûûûûûûûûûûû==ûûûû44 ûû44ûû ûû ûûûû ûûûûûûûûûûûûûûûû²²ûûûûûû 44 ûû ûû ûû ûûûû30 31 35ûû²²ûûûûûû 40 ûû ûû 50 ûûûû ûûûûûûûûûûûûûû ûû²²²²²²ûûûû ûûûûûû ûû ûûûû ûûûû ûû²²²²²²ûûûû ûûûûûûûûûû 43 ûûûûûûûûûû ûûûû ûûûû51ûûûûûûûûûûûû²²²²²²37²²38 ûû ûûûûûûûû49 ûû ûûûû ûûûû 32²²²²34²²²²²²ûûûû 39 ²² ûûûû ûûûû ûûûû 33ûûûûûû²²²²²²ûûûû 41ûû54 42ûû ûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû Main Level ûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûû ûûûûûûûû21ûûûûûûûû ûûûûûû ûûûûûû ûûûû ûûûû ûû ûû ûû==ûûûûûûûûûû==ûû ûû23ûûûûûûûûûû23ûû ûûûûûûûûûûûûûûûûûû Sublevel ûû Wall  Stairs Up +-+  Stairs Down +-+ Hall == Door ²² Illusionary or Moveable Wall Level 9 - Lower Reaches of the Drow ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûû 52I 52 50I ûûûû ûûûûûûûû ûû ûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûû==ûûûû==ûû ûû 32ûû ûû ûû ûû ûûûûûû49 ûû ûûûûûûûûûû ûû I 31 ûû ûû ûû ûû ûû I 48 I 47I ûû38 ûû30ûû ûû ûû ûû51 ûûûûûûûûûûûûûûûûûûûûûû ûûûûûû==ûûûû==ûû ûûûûûûûû ûû ûû==ûûûûûûûûûû ûû ûû44 ûû ûûûû39 40ûû29ûû ûû ûû ûû ûû 46I 45I 45I I ûûûûûû ûûûû28ûû I ûû ûû ûû53ûû ûûûûûûûûûûûûûûûûûûûûûûûû ûûûû41 42ûû ûû33ûû 34ûû ûû ûû ûû ûûûûûûûûûûûûûûûûûûûûûûûû==ûûûûûû==ûûûû ûû ûûûûûûûû ûû ûûûûûû²² ²² ²²ûûûû ûûûûûû 43ûûûû ûû 35ûûûû ûûûûûû 55 56 57 5859ûûûû ûûûû ûû ûû ûûûû ûûûûûûûû 54ûû²² ²² ²²ûûûû ²²ûûûûûûûûûûûûûûûûûû2726 ûû36ûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûû ûû 3ûû 4ûûûûûûûû ûû37ûûûû ûû76ûûûûûûûûûûûûûûûûûûûû61 60ûû==ûûûûûû ûû==ûû 25ûû ûû ûûûû ûû²² 75 ûû Dûû66ûû A62ûûûûûû 2 ûû ûû ûû ûûûûûûûû ûû93 ûû ûû F 63ûûûûûûûûûû 1ûûûûûûûû ûû 24I I 23 ûû ûû 74 ûû ûû67 ÷ûûûûûûûûûûûû 5 ûûûûûûûû ûû ûû ûûûû²²ûûûû ûû E 64ûûûûûûûû91ûûûû 6 8ûûûûûûûû ûû2122ûû ûû 71I ²²69I 68ûû óûû65ûû90²²ûû==ûûûû 7 ûûûûûû ûû²²ûû ûû7372ûûûû==ûûûûûûûûûûûûûûûû89I ûûûûûûûûûû 9ûû14²²13 11ûû ûû ûûûûûû ûû ûû 79ûûûûûû ûûûûûûûû==ûûûûûû 12ûû ûû ûûûûûû 70ûûûû ûûûûûû ûûûûûû86ûû==ûûûûûûûû ûûûû ûû ûûûûûûûûûûûûûûûûûû²²ûûûûûûûû88I 87ûû 10ûûûû ûû ûûûûûûûû 78 ûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûû ûûûûûûûû ûûûûûûûûûûûûûûûû ûûûûûû I I 92ûû18 ûû ûû ûû ûûûûûûûû ûû77 ûûûû ûû ûû 81ûû ûû1716I I 15 ûû ûûûûûûûû ûûûûûûûûûû ûûûû ûû ûû ûû²²ûûûû ûû ûû ûû ûû ûûûûûûûû ûû8485ûû ûû ûû ûû82 ûû ûûûûûûûû ûûûûûûûû ûûûûûûûû ûûûûûûûûûû ûû80ûûûûûûûû ûû83 ûûûûûûûû ûû 20ûû ûûûûûûûû ûû ûûûûûûûû 19²² ûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûû Wall  Stairs Up +-+  Stairs Down +-+ Hall == Door ²² Illusionary or Moveable Wall Level 10 - Xanathar's Outer Sanctum, Mantis Hive ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûû ûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûû ûûûûûû ûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûû47ûûûû46ûûûû ûû404142ûû ûûûûûûûûûûûûûûûûûû ûûûûûû ûûûû36ûûûû35ûûûûûûûûûûûû ûû ûûûûûû ûû ûûûû ûûûûûû ûûûûûû ûûûû ûûûû²²ûûûû ûû43ûûûûûû ûû ûûûûûû ûûûûûûûûûûûûûû ûûûû ûûûû38²²39ûû ûû ûû ûûûûûûûûûû ûû ûûûû 34 ûûûû²²ûûûû ûûûûûûûû ûûûûûû ûûûûûûûûûû ûû 28ûû ûû ûûûû I I ûûûûûûûû ûû 27 ûûûû ûû ûûûûûû37ûûûûûûûûûûûûûûûû ûûûû ûûûûûûûû ûûûû==ûûûûûû ûû ûûûûûûûûûûûûûûûû==ûû==ûû ûû44ûûûûûûûû ûûûû ûû ûûûû==ûûûûûûûû ûû ûû1819 2021ûûûûûû²²ûûûûûûûû ûûûû 23 I 22 I ûû ûûûû ûûûû==ûû ûûûû==ûûûûûûûû ûû ûû 17 ûû ûûûû ûû29 ûûûûûûûû 24 ûûûûûûûûûûûûûûûû==ûûûûûû45 ûûûû ûû30 ûû ûû ûûûûûûûû25 ûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûû ûû31 ûû ûû ûû 26ûû ûû16ûû 10 ûûûûûûûû ûûûû ûû ûûûûûû ûûûû ûûûûûûûûûû ûû==ûû==ûû==ûû 11ûûûûûûûûûû ûûûû32 33ûû ûû ûû 48 ûû ûûûûûûûû ûûûûûûûûûûûûûû ûûûûûû ûû14 ûûûû 7 9ûû 12ûûûûûûûûûû ûûûû 2 1ûû ûû ûû ûû 15ûû 6 8ûû ûûûûûûûû ûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûû 13ûûûûûûûûûû ûûûû 3 4 5ûûûûûû ûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûû Wall  Stairs Up +-+  Stairs Down +-+ Hall == Door ²² Illusionary or Moveable Wall Level 11 - Xanathar's Outer Sanctum, Lower Reaches ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûû 14ûûûûûûûû ûû ûû 43ûû ûûûû ûû I ûûûû==ûûûûûûûûûûûûûû ûû ûû42 ûûûû44 ûû ûûûûûûûûûûûûûû ûû ûû38 ûûûûûû==ûûûû==ûûûûûû ûû ûû ûû 35 ûûûûûû ûû 15ûû==ûû ûû ûû ûû36ûû34I ûû ûûûûûûûûûûûû²²ûûûûûûûûûûûûûûûû==ûûûûûû ûûûû ûû 33 ûû37ûû ûû 9 ûû ûû ûû ûû ûûûûûûûûûûûûûû ûû ûûûûûûûûûûûûûûûûûû ûû ûû ûû ûû ûû ûû 31 ûûûûûû ûû ûû 5 ûû ûû==ûûûûûû ûû ûû ûû32ûû30ûûûû ûû ûû ûûûû ûûûû ûû ûû 39ûû 45ûûûûûû ûû 29 ûûûû ûûûû ûû ûû 1 ûû ûû ûûûûûûûû ûûûû ûû ûû ûûûûûûûûûûûû16I ²²10ûû 7ûû 2ûû 3ûû 8²²I 49ûû ûû ûû ûû ûû 2423ûûûûûûûûûû ûû ûû 4 ûû ûû ûûûû ûû ûû ûû ûû ûû ûû I ûû ûû ûûûûûûûûûû ûû ûû ûû ûûûûûûûûûû==ûû ûû 25 ûûûûûû ûû ûû 6 ûû ûû ûûûû ûû ²² ûû ûûûûûûûûûûûûûû ûû ûûûûûûûûûûûûûûûûûû ûû ûû ûû48ûû47 46ûû ûû 26 ûûûûûû ûû 11 ûû ûû4140ûûûûûûûûûûûûûû ûû ûû27ûûûûûû ûûûûûûûûûûûû²²ûûûûûûûûûûûû ûû ûûûû50 ûû ûû ûû 28 ûûûûûû I 13 ûû==ûû ûû 53ûû ûûûûûûûûûûûûûû ûûûûûûûû 12ûû ûûûûûûûûûûûûûûûûûû ûû ûû ûûûû I ûû ûûûûûûûûûû ûû ûûûûûûûûûû==ûû ûûûû ûûûû ûû ûûûûûûûûûû I 51ûû ûû52 I ûû ûûûû 17ûûûû I I ûûûûûû ûûûûûûûûûû==ûû ûûûûûû²²ûûûûûûûûûû ûûûûûû ûûûûûûûûûûûûûû²² ûûûû 58ûû ûû ûû ûû ûûûûûû ûû57 I ûû ûû 54ûû ûû 18 ûûûûûûûûûûûû ûû ûûûû ûûûû==ûû 55ûû ûû ûû==ûû ûû I ûûûûûûûûûûûûûû==ûûûû ûû²²ûûûû ûû ûû19ûû ûû20 ûûûû ûû6059ûûûûûû ûû ûûûûûû ûûûû ûû ûûûûûû ²² 21 ûûûû==ûû I ûû ûû ûû ûû ûû ûû ûû 22 ûûûûûû ûûûû==ûûûûûû ûû ûû ûû ûû ûû ûûûûûû ûû56 ûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûû Wall  Stairs Up +-+  Stairs Down +-+ Hall == Door ²² Illusionary or Moveable Wall Level 12 - Xanathar's Inner Sanctum ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûû16ûû ûû ûû 30 32 I 34 ûû ûû 17 18I 19 I 2828 ûûûûûû==ûûûûûû==ûûûûûû ûûûû35ûû ûû==ûûûûûûûûûûûûûû==ûûûû 29 ûû43ûû31ûûûûûû==ûûûûûû37ûûûû ûû ûû ûûûûûûûûûûûû222021ûûûûûûûû==ûû²²ûûûûûû 33 I 36 ûû ûû ûûûûûûûûûûûû ûû ûû42 ûû ûûûûûûûûûûûûûûûûûûûû ûû ûûûûûûûûûûûû ûû ûû ûû==ûûûû ûû 44ûûûû ûû ûûûûûûûûûûûûûû23ûûûûûûûûûûûûûûûûûû ûû3839I I 45 ûû ûû ûû ûû I 4041ûû ûûûû ûû ûû==ûûûûûûûûûû²²ûûûûûûûûûûûûûûûûûû==ûûûûûûûû==ûûûûûûûûûûûû46ûûûû ûû 8ûû ûû 7ûû ûû 2 ûû ûû ûûûû ûû ûû 52ûû ûûûû ûû I 6ûû 5I ûû 4²² 3ûû 1ûû 24I ûû 50I 5153ûû ûûûû ûû ûû ûû ûû ûû ûû ûû ûûûû ûû ûû 54ûû ûûûû ûû==ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû==ûûûûûûûû==ûûûûûûûûûûûû ûûûû ûû ûû 9ûû 12I ûûûûûûûûûûûû ûû 25ûû ûû 55ûû ûû ûû I 10ûû 13 ûû ûûûûûûûûûûûû I 26ûû I 56ûû ûû ûû ûû 11ûû 14 ûû ûûûûûûûûûûûû ûû 27ûû ûû 57ûû48 47ûûûû ûû ûûûûûûûû 15 ûû ûûûûûûûûûûûû ûûûûûûûû ûûûûûûûûûû49ûûûûûû ûû ûû ûûûûûûûûûûûû ûû ûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûû==ûûûûûûûûûûûûûûûûûû==ûûûûûûûûûû I ûû ûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûû ûûûûûûûûûûûûûû ûû ûûûûûûûûûûûûûûûûûû 58 ûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûû60 59ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûû Gûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûû Gûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûû Gûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûû ûû Wall  Stairs Up +-+  Stairs Down +-+ Hall == Door ²² Illusionary or Moveable Wall H I N T S --------- The following is a book of notes entitled "The World Beneath Waterdeep". It contains selected notes from the self-proclaimed "famous archaeologist" Wently Kelso. The notes refer to the maps int the Maps section. They describe his expedition to the deepest depths of the sewers of Waterdeep. Level 1 - Upper Sewer Level (p. 16) Our guide is a mangy humanoid of indeterminate species. I can't pronounce his real name, so I call him Bennet, in honor of my mangy half-brother on my mothers side of the family. As we followed Bennet into the tunnels and catacombs of the sewer system, we can hear the soft foot steps of large dog-like creatures known as kobolds. 3. This area was used to control the water flow through the first level of the sewer system. If the water flowed from the north, certain passageways would close to prevent the water from flooding the level. The same would happen if the water flowed from the east. 12. According to the city sewer layout, some of the doors require a constant flow of water over their pressure plate to remain open. Once the water stopped flowing over the pressure plate, the door would close, to prevent backwash. 16. This is a silly place for a dead end. I wonder if we are missing something here? 18. Our guide, Bennet, pointed out a secret door here. He tried (with our help) to bash the door in with his head, but was unsuccessful. There must be a secret button or lever around here somewhere. 19. Here we found an emergency flood control door. It is designed so that if the area flooded, any trapped workers could open the door by pushing the button. The water would rush down into the second level saving the workers. 21. There is a depression in the north wall with rolled up papers inside. I am surprised that the papers survived. I would have thought that unprotected paper would rot in the sewer. Level 2 - Middle Sewer Level (p. 17) We looked down the long dark hole that led to the second level of the sewer system. The smell of rotting flesh filled our nostrils and we decided that the Bennet, our guide, should go down first. Looking down into the dark, he became frightened and stopped about five feet down. We encourage him to continue on by dropping rocks down the hole. 5. There is a secret passage here, but we are unable to find a lever or button that opens the wall. 6. This door was stuck partially open. Bennet gripped the bottom of the door and pulled up as hard as he could. By his whining I assume that he has somehow hurt himself. 9. Bennet has informed us that there is a secret passageway to the north. Now where did that button go to? 15. If we could just hit the pressure plate beyond the pit, I know the pit would close. I wonder how heavy our guide is? 24. Our guide was overcome by sewer gas. He spun around a couple of times and ended up facing the wrong direction. 30 - 33. This area is an emergency exit. If the water level became too high for the workers to get out, they would step into this area and it would teleport them to the surface. Unfortunately, the teleporter has broken down and it will only teleport you to another area within the sewer system. I don't know how we will we ever find our passage out of here. 40. When our guide read "R.A.T.S." he ran in terror. We had to track him down and drag him back. The city sewer map claims that R.A.T.S. stands for Rapid Access Teleport System. I wonder where it will teleport you to. 41. This area appears to be a shuttle of some kind. We pushed the button and the door closed. Then, we pushed the button again and there was a strange sound. What does the inscription on the side wall mean? 51. We were warned by our guide not to push the button on this wall. What does our guide know? I pushed it anyway. I wonder what will happen. 67. This