-  ---- The Documentation Group ----  -     
  
 
              
                         
                    
                         
 
  
       -  -Lands of Lore:  The Throne of Chaos-  -     
                                  SOLVE
                                                   
       Docs By  [ Black Dragon]   Graphics  [ VGA 256      ]  
      Date  [ 1993 08 06  ]  Sound  [ Roland/SB    ] 
      Groups [ Pentagram   ]  Rating   [ 11/10        ] 
      Company  [ Westwood    ]  Comment  [ Best Game    ] 
      Packager  [ T-Bone                                              ] 

        Typed by:   Black dragon


  GLADSTONE Keep

  You will start off at position 1.  Head north to the throne room and talk
  to King Richard.  Next go to position 2 and get the Magic Atlas (automap).
  Head for Geron's office and get the King's writ, then go to the forest.

  NORTHLAND FOREST

  Go to the Thug's Cave.  Try to sneak past the two thugs.

  THUG'S CAVE

  At position 1, pull the lever to open the wall.  Get the lantern from
  position 2.  Push button at position 3 to open a niche.  Get the Thug's Key
  from the niche.  Weigh down plate 4 with two objects.  Unweigh plate 5
  (take object off).  At position 6, push button on southern wall to make
  button appear on northern wall.  Push button on northern wall to make
  button on western wall appear.  Push button on western wall to make western
  wall disappear.  Open the chest at position 7 with the Thug's Key you got
  from position 3.  Go back to the forest.

  NORTHLAND FOREST AGAIN

  Go to the marina.  Give the King's Writ to the clerk.

  SOUTHLAND FOREST

  Go to the Grey Eagle Inn.  Talk to the guy on the left.  He is Timothy and
  he will join you.  Click on the door on the right.  You will get a compass.
  Head for Roland 's Manor.

  Roland'S MANOR

  Push the button at position 1 to make a niche with some items appear.  Go
  to the far eastern room and beat the orcs and ogre.  After you beat them,
  push the button on the western wall at position 2 to make the wall
  disappear.  Talk to the dying Roland at position 3.  After he dies, pick up
  Roland's Key and open the chest with it.  Go back out.

  SOUTHLAND FOREST AGAIN

  Go to the marina and pay to go back.

  NORTHLAND FOREST AGAIN

  Go back to Gladstone Keep

  GLADSTONE KEEP AGAIN

  Go to the throne room and watch the cinematic.  Talk to the four council
  members.  With Baccata, go back to the forest.

  NORTHLAND FOREST YET AGAIN

  Go to the Draracle's Cave

  CAVES LEVEL 1

  Head to position 1 and pull the horns to make the wall at position 2
  disappear.  At position 3, simply push all three buttons to make the pits
  disappear. When you step on position 4, they will all re-open, but don't
  worry.  Plate 5 weighed down opens the door at position 6.  This is
  optional, but the cat-creatures have some equiment.  Weigh down plate 7 to
  stop the dagger shooter in the wall.

  NOTE:  The map shows it as if there was no connection between the place
  with position 8 and the place with position 7.  This is because the map was
  taken after the whole caves were finished.  There is a way through.

  On one of the rats in the room at position 8, you will find the Emerald Eye.
  Get it.  Now go back and fall in the pit at position 9.

  CAVES LEVEL 2

  Kill the dinosaur creature.  Get the sledge from position 10.  Push the
  button at position 11 to make the northen wall disappear.  Enter the pod
  room at position 12.  Cut open the right-hand pod to get a third companion.
  (You can cut the others, also).  Push the button at position 13 to make the
  southern wall disappear.  Go up the ladder at position 14.

  CAVES LEVEL 1 AGAIN

  Go back to the three buttons at position 3 and push them all again.  Go to
  position 15 and hit the southern wall with the sledge twice to make it
  break.  Go to position 16.  Hit the southern wall three times to make it
  break.  Push the button at position 17 to open the western wall at position
  18.  Fall down the pit at position 19.

  CAVES LEVEL 2 AGAIN

  Head to position 20 and pick the chest.  Get the sapphire eye.  Go to
  position 21 and push the button to make the door open.  At position 22,
  put the emerald eye in the eastern dragon, and the sapphire eye in the
  northern dragon.

  NOTE:  There are two ways to go about this:  The jewelled dagger way
  described in this solve, and the silver goblet way which you will have to
  figure out yourself.

  Go east from position 22 (otherwise you may be forced to do it the silver
  goblet way).  At position 28, you can push the button to open a niche with
  some ginseng.  At position 29, you will need two daggers.  Push the button,
  pull the horns, push the button, pick the lock, push the button, put one
  dagger into the niche, push the button, put second dagger in the niche,
  push the button to make the western wall disappear.  Beat the cavemen and
  bash the chest at position 30.  Get the jewelled dagger and freeze scroll
  out of the chest.  Learn the freeze spell now.  You will need it later.
  Head for the stairs.  At position 31, throw the rock at the button across
  the pit to make it move.  Now go down the stairs.

  CAVES LEVEL 3

  Go to position 32.  The pit to the east is an illusion.  You can walk over
  it and pick the chest at position 33 for some items.  Also, if you don't
  already have some empty flasks, pick one up at position 56.  You will need
  3 of them, so pick them up whenever you can.  You can get the iron
  key from position 34 (I still haven't figured out what it's for).  At
  position 35, you can  push the button to make a niche with a dagger and
  aloe appear.  Go to position 36.  Push the button to open the wall at
  position 37.  Pick the chest at position 38 and get the red key.  Open the
  red lock at position 39 with the red key.  Go down the stairs at
  position 41!

  CAVES LEVEL 4

  Push the button at position 42 to make the western wall disappear.  Dodge
  the fireball.  Go to position 43 and destroy the wall with the sledge.  Pick
  the chest at position 44 for a bezel ring.  You can pick the chest at
  position 45 for a crossbow.  At position 46, destroy the northern wall with
  the sledge.  Weigh down plates 47,48,49 to make their respective fireball
  shooters stop.  You can push the button at position 50 to open a niche with
  a dagger+money.  Go up the stairs at position 51.

  CAVES LEVEL 3 AGAIN

  Go to the Draracle's lair at position 52.  Click on the archway and put the
  jewelled dagger on the altar.  Go back to the Draracle and get the riddle
  scroll.  Go up the stairs at position 53.  You now cannot go back into the
  caves.

  CAVES LEVEL 2 YET AGAIN

  Go up the stairs at position 54

  CAVES LEVEL 1 YET AGAIN

  Pull the horns at position 55 to open the western wall.  Go out.
  
  NORTHLAND FOREST YET AGAIN

  Beat the orcs who will be waiting outside the Draracle's cave.  You will
  talk to Timothy who will die.  Go to Lake Dread where you will get a
  boat ride to Opinwood, and meet Victor.

  OPINWOOD

  Go to the Swamp.

  GORKHA swamp

  At location 1 use an empty flask on the sinkhole to get some swamp ooze.
  This is one of the ingredients for the elixir which will cure Richard.
  At location 2 you can get a duble ring if you pick the chest. 
  IN ORDER TO GET ONE OF THE INGREDIENTS, YOU MUST VISIT THE WITCH DOCTOR AND
  SHOW HIM THE RIDDLE SCROLL.  YOU MUST AT LEAST GET THE "Powder of your
  mother" ONE IDENTIFIED.
  Next, go to the Gorkha Chieftain.  When he asks you what you wish to trade
  for the Ruby of Truth, simply offer anything.  He will quest you for the
  Ceremonial Bronze Helmet.  Accept the quest.
  YOU CAN GO OVER SINKHOLES BY CASTING THE FREEZE SPELL NEARBY
  You can find the helmet somewhere around location 3.  One of the stick
  monsters has it, so you will have to kill it before you can get the helmet.
  Return to the Gorkha Chieftain and give him the Bronze Helmet.  You now
  have the Ruby of Truth.  Go back to Opinwood.

  OPINWOOD AGAIN

  Visit Droek's Wagon while WEARING the ruby of truth with one of your
  characters.  He will now believe that you are who you say you are.  Talk
  to Dawn.  She will give you Dawn's Key, one of four you will need to free
  King Richard from the shroud.  Also, she will give you some empty flasks
  for the ingredients.  Keep them, you will need them.  Now go to the Urbish
  MINES

  NOTE:  IF YOU HAVE DONE THE URBISH MINES BEFORE YOU TALKED TO DAWN, SHE
  WILL ALSO GIVE YOU THE VERY IMPORTANT VAELAN'S CUBE.  EITHER WAY, THE
  SECOND ONE YOU DO WILL GIVE IT TO YOU.  IN THIS SOLVE, THE SECOND ONE THAT
  IS DONE IS PAULSON IN THE MINES.

  URBISH MINES

  You will not yet be ready to go into the mines.  Just walk right through,
  and whatever you do, don't open that door.  The Larkhon will surely kill
  you.

  UPPER OPINWOOD

  Use an empty flask on either one of the hornet nests marked as number 1.
  The hornet honey is the second ingredient for the elixir to cure Richard.
  Smash or pick the chest at location 2 for the crossbow "Valkyrie" which
  shoots fireballs.  Smash or pick the chest at location 3 for a jade
  necklace.  Pick the chest at location 4 and GET the green skull.  Return
  to the Urbish Mines.

  URBISH MINING CO.

  Open the door.  To kill the Larkhon you have to use the Green Skull.  You
  may have to exit the mines a couple of times if you run out of magic.
  NOTE:  This is the only way to kill it.
  After it is dead, go down the stairs at location 2.  Talk to the clerk
  at location 3.  Before you leave the screen, take the pick to the left of
  him.  Get the great maul from the niche at location 4.  To open the door
  at location five, close the northern one since they both cannot be open
  at the same time (open the northern one, go through, close the northern
  one, open the western one).  Pick the chest at location 6 and get a silver
  key.  Go down the stairs at position 7.

  MINES LEVEL 1

  Use the silver key from the level above to open the lock at location 1.
  At location 2, turn the northern wheel once and push the button at location
  8 to make a teleporter and pit appear (Turning the southern wheel and
  pushing the button creates a teleporter which will take you back to the
  office level, while turning both wheels will only create the pit).  Go into
  the teleporter first.

  MINES LEVEL 2

  You will appear at position 1.  Pushing the buttons at positions 3 and 4
  make the northern walls disappear.  However, there is only optional stuff
  this way (To get by the three wheels, turn the left one, the right one and
  then the center one to make the northern wall disappear).  Push the
  buttons at positions 6 and 7 to make the southern walls disappear.  Weigh
  down plate 8 and get Mine Key 4 from the niche.  Use the Mine Key 4 at
  position 10 to make the two western walls disappear.  However, you cannot
  do anything here yet.  Push the button at position 11 to make the eastern
  wall open.  Go through the door and it will close after you.  Weigh down
  plate 13.  Step on and weigh down plate 14, throw something at plate 15.
  Weigh down plate 16.  Get fried once and get the Wand of Fireballs from the
  niche at location 18.  This will open the door.  You will have to get fried
  once more on the way back.  Push the button at position 12.  Use the wand
  of fireballs or cast a fireball spell at position 19 (You should be two
  squares away to avoid getting nuked).  Get Mine Key 5 from the niche at
  location 20.  Open the lock at location 21 with Mine Key 5.  Go up the
  stairs.

  MINES LEVEL 1 AGAIN

  NOTE:  This place is weird.

  Get the Mine Key 2 from location 3.  Go through the secret wall at location
  4 (It will close after you.  To re-open it, use a Mine Key 2 in the lock
  at location 5).  Turn the wheel at location 6.  Get another Mine Key 2
  from the niche at location 7.  Fall down the pit.

  MINES LEVEL 2 AGAIN

  Weigh down the plate at location 22 and push the button on the northern
  wall.  Enter the teleportal at location 24.

  URBISH MINING CO. AGAIN

  Go down the stairs at location 7

  MINES LEVEL 1 YET AGAIN

  At location 2, turn the wheels any way and push the button at location 8.
  Fall down the pit to the north.

  MINES LEVEL 2 YET AGAIN

  Fall down the pit two steps to the east or push the button on the north
  wall one step east.

  MINES LEVEL 3

  Get the silver key from the niche at location 1.  Use it in the lock at
  location 2 to open the wall.  Go through the secret in the south-western
  corner and pick the chest at location 3.  Get the gold jewel from it.  Use
  the gold jewel in the lock at position 4.  At position 5, pull both levers
  up and go for a ride in the mine car.  Go to position 6.  You will need to
  push a couple of buttons on the way.  Use the pick on the southern wall
  at position 6 and pick up a lump of coal.  Go back in the mine car.  This
  time pull the left-most lever down and leave the right-most one up.  Go
  again into the mine car.  Pick the lock at position 7 to open the door.
  Go down the stairs at position 8.

  MINES LEVEL 4

  Push the button at position 1 to make the teleporter appear.  Enter the
  teleporter at position 2.  Push the button on the western wall at location
  3 to prevent the fireball shooter from shooting.  Beat at least one of the
  stone monsters at one of the locations marked 5 and get a bloodstone.
  This is the third ingredient for the elixir.  At position 9 is a spinner.
  If you turn all four wheels around the spinner, it will be turned off.
  Use the pickaxe to clear the rockfalls at the locations marked 6.  At
  location 7, click on the bones and they will come to life.  After they
  fall back down, click on the right side of the bones and get a rusty key.
  Head to location 8.  Search the bones twice.  You don't need the note, but
  the gear is critical.  Step into the teleporter at location 10.  Go up the
  stairs at location 11.

  MINES LEVEL 3 AGAIN

  Enter the teleporter at location 9.

  URBISH MINING CO. YET AGAIN

  Pick the lock at location 8 to open the door.  At location 9 is a machine.
  Use the gear on the wheel a bit to the left and down of the gear that is
  already there (the left-most circle).  Open the grate.  Put a lump of
  coal inside.  Close the grate.  Pull the lever at the top.  Go down the
  stairs at location 7.

  MINES LEVEL 1 YET AGAIN

  Turn the northern wheel up.  Push the button at location 8 and enter the
  teleporter.

  MINES LEVEL 2 YET AGAIN

  Go down the now de-flooded stairs at location 23.

  MINES LEVEL 3 YET AGAIN

  Push the button on the western wall at location 10.  Get the shiney key out
  of the niche which will appear on the northern wall.  Go back up the stairs
  at location 11.

  MINES LEVEL 2 YET AGAIN

  Go up the stairs at location 21.

  MINES LEVEL 1 YET AGAIN

  Fall down the pit at location 7.

  MINES LEVEL 2 YET AGAIN

  Take the teleporter at location 24.

  URBISH MINING CO. YET AGAIN

  Go down the stairs at location 7.

  MINES LEVEL 1 YET AGAIN

  Fall down the pit at location 8.

  MINES LEVEL 2 YET AGAIN

  Fall down the pit to the east.

  MINES LEVEL 3 YET AGAIN

  Set the left lever down and the right lever up at location 5.  Enter the
  mine car.  Go down the stairs at location 8.

  MINES LEVEL 4 AGAIN

  Enter the teleporter at location 2.  Use the shiney key to open the lock
  at location 12.  Use the rusty key to open the lock at location 13.  Once
  both locks are unlocked, the door will open.  Talk to Paulson at location
  14.  He will join you.  Take Paulson's Key (the pyramid which he makes
  appear) before you leave the screen.  With Paulson in the party, face the
  southern wall at location 15.  A button will appear.  Push it to open the
  southern wall.  From Paulson's equipment at location 16, be sure to get
  the Mine Key 4 and MOST IMPORTANTLY, Vaelan's Cube.  Use the Mine Key 4 to
  open the lock at location 17.  Take the northernmost teleporter out of the
  three at location 18 to get back to the top level.

  URBISH MINING CO. FOR THE LAST TIME

  Go up the stairs and head for UPPER Opinwood.

  UPPER OPINWOOD AGAIN

  Go over to Scotia 's barrier.  Use Vaelan's Cube three times to dispell it.
  Enter Yvel Woods.

  YVEL WOODS

  Once you have breached Scotia's barrier, your Vaelan's Cube will disappear.
  However, there is another barrier.  You can find another cube after killing
  one of the huge orcs around location 1.  Dispell the second Scotia's
  barrier and enter Yvel

  YVEL

  Go to Sadie's shop.  If you have gotten the riddle scroll deciphered (at
  least the part about "powder of your mother") she will give you the
  last ingredient for the elixir - Mother of Earth.  You can buy some stuff
  if you want from Victor's shop, but there is nothing important.  Go back
  to Yvel Woods.

  YVEL WOODS AGAIN

  Go to the White Tower

  WHITE TOWER LEVEL 1

  Get a mystic key after beating one of the amazons at location 2.  To stop
  those pesky leaches from coming, shut the grates at the two location 3s.
  If you get trapped at location 4, it is because once the door is open, a
  wall appears behind you.  Simply reclose the door to free yourselves.
  You can pick the lock at location 5, but there is nothing behind the door.
  At location 6, use the mystic key from location 2 to open the door.  Get
  a different mystic key from location 7.  At location 8, use the mystic key
  from location 7 to open the door.  Pick up another mystic key after beating
  one of the amazons around location 9.  Push the button at location 10 and
  use the mystic key from location 9 at location 11.  Once you push the
  button and open the lock, the cell door will open.  Free Lyle from his
  cell.  Push the button at location 12 to open a niche.  Get the amber ring
  from the niche.  Insert the amber ring into the niche at location 1.
  Defeat the feminist Queen Jana at location 13, and get a mystic key off her
  body.  Go up the stairs at 14.

  WHITE TOWER LEVEL 2

  Get a mystic key from location 1.  Go downstairs.

  WHITE TOWER LEVEL 1 AGAIN

  Go up the stairs at location 15.

  WHITE TOWER LEVEL 2 AGAIN

  Use the mystic key from location 1 to open the door at location 2.  Get the
  mystic key from the niche at location 3 while dodging fireballs.  Pick the
  lock at location 5 to open the door.  Use the mystic key from location 13
  on Level 1 to open the lock at location 6.  Now, walk over the illusionary
  pits like this:

    i i i P       Where E is the entrance to the room, P are real pits (or
    P P i P       at least pits you shouldn't walk on) and i are illusionary
    i i i P       pits.  Once you get to location 7, pick up the mystic key
  E   P P         lying on the pit and push the button on the wall.  Get back
      P           the same way.  Now one pit disappeared.  The pit in front
                  at location 8 is illusionary.  Push the button at location 8
                  to make the pit at location 9 disappear.  There is, however,
                  nothing through the secret.

  At location 10, close the door behind you, push button on the western wall,
  get the mystic key from the niche, open door and leave.  Use the mystic key
  from location 3 to open the door at location 4.  Go up the stairs at
  location 11.

  If you happen to fall down the pit on level 3, you will appear around
  location 12.  You will have to kill the minotaur (he has an excellent
  maul "Thunder") and get his horn.  Insert the horn at location 13 to get
  out.

  WHITE TOWER LEVEL 3

  Open the door at location 1.  Push the button ON THE FLOOR and get the
  mystic key from the niche.  Use the mystic key from location 1 to open the
  door at location 2.  Push the button at location 3 to  make the eastern
  wall disappear.  Open the northernmost of the three doors and walk through
  the secret at the end of it.  Push the button at location 4 AND throw
  something across the pit at the button at location 5.  These two things
  will close the pit (If you fall down, you will end up at location 12 on
  level 2.  Go to location 6 by going through the secret wall.  Pick the
  chest at location 6 and get the mystic key.  Go to location 7 and use the
  mystic key from location 7 on level 2 to open the door.  Get the ivory key
  from the niche at location 8.  Go down the stairs at location 10.
  The "You Have No Faith" door is accessible if you have recovered the
  crucible of faith.  You then get a choice of one of two chests with
  mediocre treasure.

  WHITE TOWER LEVEL 2 YET AGAIN

  Just go down the stairs at location 14.

  WHITE TOWER LEVEL 1 YET AGAIN

  Use the mystic key from location 10 on level 2 to open the door at location
  16.  Go to location 17 and use the ivory key from location 8 on level 3
  to open the door.  Go down the stairs at location 18.

  TOWER SUB-LEVEL

  At location 1 is an easy puzzle.  Simply chase down the four objects and
  place one in each of the four niches (These items can be recovered later
  from the niche at location 5).  This will disable the teleport.  Use the
  mystic key from location 6 on level 3 to open the door at location 2.
  Talk to the old woman and pass the copy protection.  Get the crucible of
  faith from her.  Go up the stairs at location 4.

  WHITE TOWER LEVEL 1 YET AGAIN

  Go to the Altar de Blanca.  Replace the crucible of faith on the neck.  Put
  the four ingredients for the elixir inside the head - swamp ooze, hornet
  honey, mother of earth and a bloodstone.  Get the head again.  Get out of
  the white tower.

  YVEL WOODS AGAIN

  Go to the City of Yvel.

  YVEL AGAIN

  Go to the Yvel council and talk to Geron.  He will tell you to find Dawn.
  Go back to Yvel Woods

  YVEL WOODS YET AGAIN

  Head for the way back to Opinwood.  Before you get there, Dawn will appear
  and ask you for her key back.  Argue-she is really Scotia.  Beat Scotia's
  lizard for (she will fly away) and return to Yvel.

  YVEL YET AGAIN

  Go to the Yvel Council.  Geron will inform you that the city is under
  attack.  You will have to fight the knights and orcs until you get a
  message that you hear orc retreat horns.  Go to Bruno's Lodge and go
  through the back door which is now open.  Beat the orcs and push the button
  at location 1.  Go down the stairs into the Catwalk Caverns.

  CATWALK CAVERNS


  HINT:  Cast Spark spell at the light spots to kill them!

  Go to location 1 and deafeat the Commander Fendorn.
  Get Geron's Key, Statuette and Dark Gauntlet. Place the Statuette on the
  stand in location 2.
  Use the Dark Gauntlet on the palm print, on the western wall at location 3.
  Use Dark Gauntlet on the palm print on the western wall at location 4.
  In the room at location 5, push a button to make a pit disappear.  Then
  go to where the pit has disappeared and push the next availiable button,
  repeat until all the buttons are pushed, and your way is clear.
  At locations 6 step on the pressure pad to open the door ahead of you.
  At location 7 use the Dark Gauntlet on palm print to open the western door.
  Step into the teleportal at location 8.  Weigh down plate 9 with three
  items.  Push button at location 10 to open door.  Step into teleportal at
  location 11.  Push button at 12.  Step into teleportal at 13.  Weigh down
  plate 9 with three items.  Push the button at 10 to open the door.
  Enter the teleportal at location 11.  Put three items on plate 14.  Even
  though it will not appear as plate 14 has been weighted down, it will
  in fact work as if it were. Step into teleportal at location 23.
  You may pull switch at 15 to open the door back.  Pick the chest at 16 to
  obtain yellow key.  Use the Dark gauntlet on palm print at 17 to open door,
  take this passage all the way back.  Use yellow key at location 18.
  Make your way back to location 4, this time use the Dark Gauntlet on
  the palm print on the northern wall.
  Follow this sequence through the secret wall maze:
  ABCD
  At location 20, use the Dark Gauntlet to open door ahead of you.  In room
  21 after killing one of the enemy knights you will find a blue key.  Use it
  on the chest at location 22 to get small key.
  To get back go through the secret wall and use the small key on the lock
  at 19.  The door should now open.  Enter within.  You will be requested
  to destroy one of the two races, doesn't matter which one you pick, but
  the Knowles are easier to defeat, so its suggested that you take the
  northern teleportal.

  DUNGEONS

  Get the copper key at location 1.  At location 2 push button to make the
  wall disappear,  and get the Nathaniel's key from the niche at location 3.
  Get the gold key at location 4. Pick the chest at location 5 to obtain
  a diamond that can be used to free Dawn.
  the teleportal at location 6 will take you back to Catwalk Caverns if
  you want to go back.  At location 7 use copper key to open door.
  At location if you have killed all the enemies in the dungeon, you
  will be rewarded with items and skills.  However, a quicker way
  is to simply attack the three creatures.  They are easy, and will save
  you a lot of time.
  After defeating them, be sure to pick up Knowles key and Vaelan's Cube.
  Use the Knowles key at 9 to open door, and go up at location 10.

  CASTLE CIMMERIA LEVEL 1

  HINT:  At the grates (location 4) you can open them by shooting through
  with a missile weapon.  This will give you a very good weapon.

  At location 1 you may use the diamond on crystal ball to free Dawn.
  However, this is not necessary.  When you step on location 2, you will
  be cut off from both sides.  Pull the tongue on southern wall to open
  door.  At location 3 push the northern button to open the niche, and
  recover the cobra figurine from the niche.  Jump down the pit.

  DUNGEONS AGAIN

  Go up the stairs at 10.

  CASTLE CIMMERIA LEVEL 1 AGAIN

  Push the button at location 5 to make teleportal appear.  Step through.
  Make your way to room 6.  Don't be alarmed when your atlas disappears.
  It is only temporary.
  In this room there is a lot of spinners and pits, move carefully.  Look
  for 4 plates in the corners and weigh them down with items.  After they
  have been weighed down, go to location 7.  Push the button to make
  southern wall disappear, at location 8 push both buttons to make the
  niche appear, recover Dragon figurine, and go through the secret wall
  in the middle of the southern wall of room 6.  Go up the stairs at 9.

  CASTLE CIMMERIA LEVEL 2

  Pull the tongue at 1 to open the door at 2.  At 3 pick the chest for
  staff "Gustavus" and dagger "Ripose" ( both suck rocks ).  At location
  4 you can pick this chest for bracers of defense and two aces.
  Pick the lock at location 5 to open door, get the unicorn stauette
  from niche at 6.  Pull tongue at 10 to open wall ahead of you.  At 11
  the doors are tricky...pushing souther door's button opens the northern
  door, and vice versa. Push the button at 12 to make a niche appear at 7.
  Get the adder key from niche at 7.  Use the adder key to open the door
  at 8.  In the chest at 9 lies the westwood stick ?!?!.
  At 13 get the noir key from the niche.  At location 14, there are 2 buttons.
  The southern one will drop ya to the Dungeons while the eastern will
  open the wall beside you.  At 15 shoot or throw something over the pit
  to the east.  This will make a teleportal appear in the south corridor.
  Throw an item through the teleportal to make the pit disappear.  Step
  through the teleportal.  Get the carrion key from the niche at 16.
  Jump down the pit right beside carrion key.

  CASTLE CIMMERIA LEVEL 1 YET AGAIN

  Take teleportal at 5, and go up the stairs at 9.

  CASTLE CIMMERIA LEVEL 2 AGAIN

  Make your way to location 17.  Use the noir key in the keyhole, and
  pull the tongue at 18.  Next, step inside the door you have just
  opened, and push the button on the southern wall at 19.  You will
  be teleported to location 20.  Make your way to the stairs up.

  CASTLE CIMMERIA LEVEL 3

  At location 1 you may want to pick the chest for albarest "Eternity" and
  Bastion plate.  Make your way to the door in the south-west part of this
  level.  Open it and place items in the following locations:
  5-suit of armor (any)
  4-weapon (any)
  3-medicine (must be an herb, not a potion)
  2-jewellery (must be a ring or a necklace)
  Now recover the dull key from the niche at 6.
  Make your way to location 7.  Push the button on the west wall at 7, to
  make the wall disappear.  Push the button at 8.  This will make a wall
  disappear at 9.  Go to location 9, now:
  -take a step to 11, take a step to 10, push the button on east wall
   at 10. Move back to 11.
  -recover Humanoid figurine from the niche.  Place and item in the niche.
  -move to 12, and push the button on the west wall at 12.  Get out.
  Go to location 13, push the button on north wall, and recover the gold
  key from the niche in south wall.
  Now, make your way to location 15, use the dull key on the chest, and get
  the silver key out the chest.  Go to 16, and fall down the pit.

  CASTLE CIMMERIA LEVEL 2 YET AGAIN

  Make your way to location 21.  Use the carrion key to unlock this door.
  Enter the room.  Now:
  Place the figurines in the following order:

               Back of room
      Unicorn                 Dragon

      Cobra                   Humanoid
               Front of room

  Now place the keys (yellow pyramids) in the following order:

               Back of shroud
      Dawn's                  Geron's

      Nathaniel's             Paulson's

               Front of shroud

  Now apply the elixir to the king, and give him a weapon.  You will receive
  a shard of truth.

  Exit the room.
  Place the shard of truth in your inventory, and click on it with the
  ruby of truth selected.  You will merge the two to form the Whole Truth.

  Take the teleportal at 19, and go upstairs again.

  CASTLE CIMMERIA LEVEL 3 AGAIN

  Go to location 18, and use silver key in the lock.
  Go to location 19 and use the gold key in the lock.
  Push the button on the door at 17.  Go through the door, and head west.
  Go to the door in the west.  Open it and go inside.  Scotia will attack
  you.  Now be sure to use the Whole Truth on her, while she's transforming.
  That will make her get stuck in her real form, and thus you will be able
  to kill her.

  Tadaaa! Watch the ending sequence.

Last-modified: Sat, 03 May 1997 08:56:01 GMT